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* Dynamically create the delegate type to reduce complexity in the callerMelanie2012-03-261-1/+21
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* Correct the design error I introduced into ScriptComms. Untested but about toMelanie2012-03-261-14/+22
| | | | be.
* Simplify the module invocation registration. The types and method nameMelanie2012-03-251-2/+18
| | | | can be pulled fromt he delegate so we don't need to pass them explicitly
* Add support for key, vector, rotation and list types for bothMic Bowman2012-03-241-0/+8
| | | | | | arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
* Have the PhysicsParameters module output console command responsesRobert Adams2012-03-231-5/+5
| | | | | | | | | directly to the console rather than logging at INFO (which doesn't output anything for WARN). There should really be a WriteLine method on ICommandConsole so all of the different commands don't have to figure out where the command output should go.
* Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-03-221-10/+5
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| * RegionReady loggingBlueWall2012-03-221-10/+5
| | | | | | | | Some maintenance to clean up logging messages
* | Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)2012-03-212-10/+0
|/ | | | | | | | AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
* Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)2012-03-201-7/+5
| | | | | | | | analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
* Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman2012-03-151-2/+97
| | | | | | | | | from region modules. The LSL translator is extended to generate the modInvoke format of commands for directly inlined function calls. A region module can register a function Test() with the name "Test". LSL code can call that function as "Test()". The compiler will translate that invocation into modInvoke("Test", ...)
* Factor out common default animations code into SLUtil. LLClientView now ↵Justin Clark-Casey (justincc)2012-03-091-34/+2
| | | | | | makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. As per opensim-users mailing list discussion.
* fix for NPC not playing internal animationssatguru srivastava2012-03-091-1/+36
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* Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)2012-03-085-27/+27
| | | | | | | | | | | <category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
* Simplify NPCModuleTests code by putting the NPCModule in an instance ↵Justin Clark-Casey (justincc)2012-03-061-61/+56
| | | | | | variable rather than making each test fetch it seperately. Also rename instance variables in the test to conform to naming standards and for understandability
* Go back to setting appearance directly in NPCModule.SetAppearance() to fix ↵Justin Clark-Casey (justincc)2012-03-062-9/+57
| | | | | | | | | | mantis 5914 The part reverted is from commit 2ebb421. Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments. I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :) Regression test added for this case. Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-242-2/+2
| | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
* Remove some debugging output form the loggerBlueWall2012-02-161-2/+4
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* Fix some logic mistakes where firstly osNpcCreate() without options was ↵Justin Clark-Casey (justincc)2012-02-161-2/+2
| | | | | | creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect. Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
* Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-141-6/+6
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* Fix a race condition in the simian groups connector. When requests wereMic Bowman2012-02-131-8/+63
| | | | | | too slow they would circumvent the cache (piling up on the network service and making the problem even worse). This condition happens frequently during permission checks.
* Fix: get embedded objects from Notecard fails with activated ↵PixelTomsen2012-02-141-3/+3
| | | | | | FreeSwitchVoiceModul http://opensimulator.org/mantis/view.php?id=2607
* If NPCModule.CreateNPC() fails to create the required ScenePresence (which ↵Justin Clark-Casey (justincc)2012-02-091-8/+7
| | | | should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
* minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2012-02-091-0/+3
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* Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-032-2/+2
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| * Fix: Covenant changed time not set ↵PixelTomsen2012-02-032-2/+2
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ↵Justin Clark-Casey (justincc)2012-02-031-14/+16
|/ | | | | | | | presence and population of m_avatars. This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated. Extending the lock is the easiest to understand solution rather than getting complicated with null checks. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-022-2/+2
| | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* Remove IClientAPI from the money module. It was only used to pass in theMelanie2012-01-282-3/+3
| | | | agent id anyway
* Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)2012-01-283-10/+32
| | | | | This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension). Wiki doc on this and other recent NPC functions will follow soon
* minor: correct text and usage for "image queues show" reigon console command.Justin Clark-Casey (justincc)2012-01-241-2/+2
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* Telehub Support:BlueWall2012-01-202-0/+11
| | | | Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
* Add "image queues clear <first-name> <last-name>" console commandJustin Clark-Casey (justincc)2012-01-191-15/+60
| | | | This allows a way to manually clear pending image queue requests for debug purposes
* RegionReady:BlueWall2012-01-181-1/+5
| | | | Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
* protect the region ready alerts for loading oarfiles if no post URI is setMic Bowman2012-01-141-2/+5
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* Update RegionReadyModuleBlueWall2012-01-131-6/+51
| | | | Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
* Add remove test for unowned avatarsJustin Clark-Casey (justincc)2012-01-121-0/+20
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* Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)2012-01-121-4/+1
| | | | This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
* refactor: Move existing npc owner checks to NPCModule.CheckPermissions() ↵Justin Clark-Casey (justincc)2012-01-121-13/+36
| | | | methods and expose on interface for external calls.
* minor: Fix wrong column length in image queues reportJustin Clark-Casey (justincc)2012-01-101-2/+2
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* rename "show image queue" to "show image queues" in line with other udp info ↵Justin Clark-Casey (justincc)2012-01-101-29/+8
| | | | | | commands. Eliminate redundant one line methods
* Add "show image queue <first-name> <last-name>" region console commandJustin Clark-Casey (justincc)2012-01-101-1/+88
| | | | This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
* Add "app find <uuid-or-start-of-uuid>" command to find the appearance using ↵Justin Clark-Casey (justincc)2012-01-101-0/+50
| | | | | | a particular baked texture, if any. This is for debugging to relate texture console entries back to particular users on the simulator end.
* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie2012-01-063-11/+36
| | | | owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
* Improve "j2k decode" command to tell us how many layers and components were ↵Justin Clark-Casey (justincc)2012-01-051-3/+13
| | | | decoded, instead of just success/failure
* Add a "j2k decode" region console command that allows a manual request for a ↵Justin Clark-Casey (justincc)2012-01-051-0/+145
| | | | | | JPEG2000 decode of an asset For debugging purposes.
* Make "show asset" command available simulator side. Actually make the ↵Justin Clark-Casey (justincc)2012-01-051-0/+51
| | | | | | service command be "show asset" instead of "show digest" this time. Last time I accidnetally just changed the usage message.
* Move simulator asset info commands to an optional module from the connector. ↵Justin Clark-Casey (justincc)2012-01-052-3/+136
| | | | | | Make them conform with service side commands. This stops them appearing twice when Hypergrid is enabled.
* Improve "app rebake" command to return a better message if no uploaded ↵Justin Clark-Casey (justincc)2012-01-051-4/+9
| | | | texture ids were available for the rebake request
* Add "appearance rebake" command to ask a specific viewer to rebake textures ↵Justin Clark-Casey (justincc)2012-01-041-1/+39
| | | | | | | | from the server end. This is not as useful as it sounds, since you can only request rebakes for texture IDs already received. In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect. Nonetheless, this is useful for diagnostic/debugging purposes.
* Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs ↵Justin Clark-Casey (justincc)2011-12-191-30/+0
| | | | as this is updating SOG/SOP.GroupID, which is arguably generic.