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* When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)2011-09-211-4/+12
* Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)2011-09-081-1/+2
* Centralize module setup for NPC tests.Justin Clark-Casey (justincc)2011-09-081-41/+21
* Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2011-09-081-2/+10
* Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)2011-09-081-0/+77
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-1/+0
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-5/+1
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-7/+3
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-1/+1
* Merge branch 'master' into bulletsimMic Bowman2011-08-196-79/+148
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| * Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-191-1/+5
| * Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-182-2/+2
| * Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)2011-08-171-0/+10
| * Add "shutdown" message to RegionReadyBlueWall2011-08-151-0/+5
| * minor: On "login disable/enable" always tell the user the final login status,...Justin Clark-Casey (justincc)2011-08-121-3/+3
| * When saving appearance, only save the baked textures, not the other face text...Justin Clark-Casey (justincc)2011-08-121-1/+1
| * Fix kicking of NPCs via "kick user" console command.Justin Clark-Casey (justincc)2011-08-121-0/+2
| * add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-112-31/+8
| * eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)2011-08-111-1/+6
| * instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)2011-08-111-1/+1
| * Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-112-5/+4
| * Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-103-13/+29
| * early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-104-6/+6
| * Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-101-1/+1
| * implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-3/+34
| * When an NPC appearance is loaded, rez the attachments tooJustin Clark-Casey (justincc)2011-08-091-0/+1
| * When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)2011-08-093-15/+5
| * Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-092-1/+30
| * refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-061-2/+2
| * rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-062-6/+6
| * rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-062-8/+8
* | BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-0/+277
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* if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)2011-08-041-1/+12
* if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)2011-08-041-3/+7
* move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)2011-08-041-1/+1
* move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)2011-08-041-1/+1
* Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)2011-08-041-1/+1
* When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)2011-08-042-2/+5
* extend npc move test to check a second movementJustin Clark-Casey (justincc)2011-08-041-2/+21
* Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)2011-08-041-1/+1
* remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)2011-08-031-1/+5
* rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...Justin Clark-Casey (justincc)2011-08-032-2/+2
* extend move test to check avatar is moving in the right direction after setti...Justin Clark-Casey (justincc)2011-08-031-0/+13
* extend move test to check one beat of the simulator without actually asking t...Justin Clark-Casey (justincc)2011-08-031-1/+7
* Add passing but incomplete NPC move regression testJustin Clark-Casey (justincc)2011-08-031-47/+25
* stop avatar service being set up in NPC TestCreate() - it's no longer usedJustin Clark-Casey (justincc)2011-08-031-6/+48
* refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)2011-08-031-3/+3
* get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-033-3/+3
* enable the NPC module for its regression testJustin Clark-Casey (justincc)2011-08-031-0/+2
* Put config to enable disable [NPC] module.Justin Clark-Casey (justincc)2011-08-031-4/+7