| Commit message (Collapse) | Author | Age | Files | Lines |
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Our impl of IRegionModuleBase.RemoveRegion didn't remove the scene from the states map.
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Use a boolean flag to tell timers that fire after IRegionModuleBase.Close() is called that they should not execute.
Also, I used MonoDevelop's auto-formatting feature to format the code uniformly. No guarantee about variable names though.
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It seems to do something! Heuristics are still TODO, but this is alpha 1.
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Note that the way we specify settings has changed significantly here.
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(for easy configuration)
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limits because the only ones used now are the defaults (which are overwritten
by the client throttles anyway). Updated the default rates to correspond to
about 350kbps.
Also added a configuration to disable adaptive throttle. The default
is the previous behavior (no adaptation).
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still quite a large amount of logging present for debug purposes.
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command to look at the entity update priority queue. Added a "name" parameter
to show queues, show pqueues and show throttles to look at data for a specific
user.
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See http://opensimulator.org/mantis/view.php?id=5336
It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop.
Viewer 1 was quite happy to ignore the lack of response.
This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work.
However, at some point we need to fill out the watcher response, whatever that is.
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to config parameters. Clean up some log messages.
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to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.
This is experimental code.
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changes to all the estates that the user owns).
This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
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earlier on.
Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
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counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
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This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
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overflown integer operations. Also added Total to the scene throttles in show throttles.
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"emergency-monitoring on/off"
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it returns null if the user isn't a member of the group.
This matches the behaviour of the same method for Flotsam Groups. This is the behaviour assumed by existing code.
Method doc also added to IGroupsServicesConnector to the make the contract clear.
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the server settings.
This is in a very crude state, currently.
The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules
OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved).
This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
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rather than true!
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* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
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associated libraries and licenses
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yet complete.
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
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