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* Don't fail to create an IRC nick if nick randomization is disabled in the ↵Justin Clark-Casey (justincc)2012-09-201-3/+3
| | | | | | | IRC module. Patch from http://opensimulator.org/mantis/view.php?id=6293 Thanks Starflower.
* Moving ScriptModuleComms into the CoreModules tree.Mic Bowman2012-09-171-367/+0
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* Implementing ability to register script constants and invocations on a ↵SignpostMarv2012-09-171-0/+31
| | | | region module automatically
* script invocations cannot have void return typeSignpostMarv2012-09-171-9/+9
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* Support multi-region OAR filesOren Hurvitz2012-09-141-1/+1
| | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
* Allow an incoming identifier to be specified for a JsonStore.Mic Bowman2012-09-112-8/+8
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* refactoring to allow Scene.GetLandData to accept Vector3 as an argument. ↵SignpostMarv2012-09-082-2/+2
| | | | Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
* Type.Type is RuntimeTypeSignpostMarv2012-08-311-1/+1
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* formattingSignpostMarv2012-08-311-5/+5
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* adding support for static method script invocationsSignpostMarv2012-08-311-0/+15
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* moving assignment to new line to make next commit easier to read in diffsSignpostMarv2012-08-311-1/+2
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* using specific type instead of varSignpostMarv2012-08-311-1/+1
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* formattingSignpostMarv2012-08-311-1/+1
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* formattingSignpostMarv2012-08-311-2/+1
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* adding support for finding static methodsSignpostMarv2012-08-311-3/+9
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* assign binding flags to variableSignpostMarv2012-08-311-1/+3
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* no need to assign result to GetMethodInfoFromTypeSignpostMarv2012-08-311-3/+1
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* changing to use Type argument instead of objectSignpostMarv2012-08-311-3/+3
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* moving code that will be common into private static methodSignpostMarv2012-08-311-1/+8
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* Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-202-0/+10
| | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
* Let the temp attachment module add a command to allow attaching without ↵Melanie2012-08-151-3/+38
| | | | permissions and add support for this (incomplete!) to LSL
* Prevent race conditions when one thread removes an NPC SP before another ↵Justin Clark-Casey (justincc)2012-08-141-34/+30
| | | | thread has retreived it after checking whether the NPC exists.
* Perform ownership transfer and permission propagation as well as neededMelanie2012-08-141-0/+28
| | | | updates on the new temp attachment.
* Move inititalization to RegionLoaded to avoid a module loading order issueMelanie2012-08-141-8/+8
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* Implement the temp attachments. UNTESTEDMelanie2012-08-141-0/+44
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* Add the skeleton for the temp attachments moduleMelanie2012-08-141-0/+82
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* Save membership fee to the database when a group is created.Kevin Cozens2012-08-031-25/+25
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* Adds support to ScriptModuleComms for region modules to exportMic Bowman2012-07-311-0/+33
| | | | constants to the script engine.
* Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵Justin Clark-Casey (justincc)2012-07-253-0/+3
| | | | with other monitoring code from OpenSim.Framework
* Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2012-07-254-4/+4
| | | | This better reflects the long-term purpose of that project and matches Monitoring modules.
* Make SceneManager.OnRegionsReadyStatusChange event available.Justin Clark-Casey (justincc)2012-07-251-1/+1
| | | | | This is fired when all regions are ready or when at least one region becomes not ready. Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
* Rename "image queues clear" console command to "clear image queues"Justin Clark-Casey (justincc)2012-07-241-12/+6
| | | | | There is less justification for this word arrangement (verb after noun) now that command help is categorized. Also removes "image queues show" in favour of existing alias "show image queues".
* Add information about each column to "show queues" region console command help.Justin Clark-Casey (justincc)2012-07-241-2/+9
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* Extend region console "show queues" command to show already collected time ↵Justin Clark-Casey (justincc)2012-07-241-18/+24
| | | | since last packeted received by the simulator from a viewer.
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-07-192-3/+1
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* Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵Justin Clark-Casey (justincc)2012-07-191-3/+1
| | | | | | | enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled.
* Perform other region ready actions even if simulator is configured to leave ↵Justin Clark-Casey (justincc)2012-07-181-26/+19
| | | | logins disabled on startup.
* Fix bug where region ready would be triggered a second time if a script was ↵Justin Clark-Casey (justincc)2012-07-181-30/+23
| | | | | | rezzed on a previously script-free region. There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
* Establish EventManager.OnRegionReady event. This will only be triggerred ↵Justin Clark-Casey (justincc)2012-07-181-0/+2
| | | | | | once when the region is ready. Switch MapImageServiceModule to use this.
* Pass entire scene object in OnLoginsEnabled event rather than just the ↵Justin Clark-Casey (justincc)2012-07-181-8/+16
| | | | | | region name. This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
* Only listen to LoginsEnabled event in RegionReadyModule if it has been asked ↵Justin Clark-Casey (justincc)2012-07-181-26/+22
| | | | to disable logins until all scripts have been compiled
* Remove IClientIPEndpoint client interface for now.Justin Clark-Casey (justincc)2012-07-121-10/+1
| | | | | This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor. Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
* Remove IClientAPI.GetClientEP() in favour of existing identical ↵Justin Clark-Casey (justincc)2012-07-122-10/+0
| | | | IClientAPI.RemoteEndpoint.
* Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-114-12/+6
| | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
* minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init ↵Justin Clark-Casey (justincc)2012-07-071-3/+2
| | | | is only complete for a particular region at a time
* minor: Get RegionReady module to shout initialization complete status to ↵Justin Clark-Casey (justincc)2012-07-071-1/+3
| | | | draw the eye
* Mantis 6077 trim NPC chat on channel zero.Talun2012-07-061-0/+8
| | | | | This patch trims leading and trailing spaces from NPC chat and suppresses the sending of empty chat strings on open chat channel 0.
* Mantis 6063 osNpcTouch.Talun2012-07-062-0/+49
| | | | Allow NPCS to touch obects.
* Add OSSL function osForceAttachToAvatarFromInventory()Justin Clark-Casey (justincc)2012-07-051-2/+2
| | | | | | | This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
* Remove long obsolete and unused IClientAPI.KillEndDone()Justin Clark-Casey (justincc)2012-06-132-9/+0
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