| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
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creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
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too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks.
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FreeSwitchVoiceModul
http://opensimulator.org/mantis/view.php?id=2607
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
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should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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presence and population of m_avatars.
This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated.
Extending the lock is the easiest to understand solution rather than getting complicated with null checks.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
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agent id anyway
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This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
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Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
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This allows a way to manually clear pending image queue requests for debug purposes
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Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
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This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
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methods and expose on interface for external calls.
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commands.
Eliminate redundant one line methods
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This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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a particular baked texture, if any.
This is for debugging to relate texture console entries back to particular users on the simulator end.
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owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
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owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
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Conflicts:
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
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decoded, instead of just success/failure
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JPEG2000 decode of an asset
For debugging purposes.
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service command be "show asset" instead of "show digest" this time.
Last time I accidnetally just changed the usage message.
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Make them conform with service side commands.
This stops them appearing twice when Hypergrid is enabled.
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