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* backport xmlrpcgroups cache from masterJustin Clark-Casey (justincc)2010-06-081-44/+91
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* Fix a nullref in EventManager caused by RegionReady not setting the sceneMelanie Thielker2010-05-301-0/+1
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* * Allows both old and new OpenSim.ini params for the XmlRpc Groups Service ↵unknown2010-05-142-31/+80
| | | | | | | | Connector * Fix problem with RequestingAgentID not being sent correctly to server resulting in failed xmlrpc calls * Improved debug output
* back port groups changesunknown2010-05-051-1329/+0
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* back port groups changesunknown2010-05-055-443/+1798
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* Revert "Patch from mcortez: Update groups, add ALPHA Siman grid connector ↵Melanie2010-05-054-1570/+320
| | | | | | | | for groups" The patch was for 0.7 This reverts commit 608bb0dfefbbc97aded6d1357dd9d350053411fb.
* Patch from mcortez: Update groups, add ALPHA Siman grid connector for groupsMelanie2010-05-054-320/+1570
| | | | | | Mantis #4646 Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup.Jeff Ames2010-02-202-74/+59
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* Apply http://opensimulator.org/mantis/view.php?id=4495Justin Clark-Casey (justincc)2010-02-192-0/+8
| | | | | Adds IsChildAgent property to IAvatar in MRM. Thanks ziah
* Revolution is on the roll again! :)Revolution2010-02-144-3/+7
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-121-3/+3
| | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
* apply http://opensimulator.org/mantis/view.php?id=4486Justin Clark-Casey (justincc)2010-01-301-1/+1
| | | | | fix compilation of mrm scripts using microthreaded parmeter Thanks ziah
* Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-2912-254/+125
| | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
* * A few other endlines...Teravus Ovares (Dan Olivares)2010-01-261-9/+9
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* * Fix Endlines in IRCClientView.csTeravus Ovares (Dan Olivares)2010-01-261-9/+9
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* Updates all IRegionModules to the new style region modules.Revolution2010-01-2312-125/+254
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* more specific config error loggingdr scofield (aka dirk husemann)2010-01-111-2/+8
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* Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie2010-01-092-2/+2
| | | | | will be honored now, while allowed groups will not. This requires additional groups module integration work
* Adds IClientAPI voids for GroupProposals.Revolution2010-01-082-2/+18
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Fixes the newly added packets as per Melanie's request.Revolution2010-01-072-20/+20
| | | | | | Provisionally applied to fix the naming. Signatures are still subject to change. Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-045-45/+45
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* Adds tons of packets.Revolution2009-12-312-0/+63
| | | | | | Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
* Add AvatarInterestsReplyMelanie2009-12-262-0/+8
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* Thank you kindly, Ziah for a patch that adds the channel to the class ↵Charles Krinke2009-12-234-2/+16
| | | | | | ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts. Signed-off-by: Charles Krinke <cfk@pacbell.net>
* Patch from Ziah.Melanie2009-12-211-8/+32
| | | | | Mantis #4456: Patch to implement some minor MRM Functions : SitTarget, SitTargetText, TouchText and Text
* Remove stub Python module and DLLs since this was never fully implementedJustin Clark-Casey (justincc)2009-11-272-119/+0
| | | | | | | It may be possible to reintroduce this if someone wants to implement a Python hookup for OpenSim scripting (I'm sure it can't be too hard). Might be possible to import wholesale from modrex See http://opensimulator.org/mantis/view.php?id=4395 Thanks mpallari
* minor: make irc bridge logging less verbose if it isn't actually enabledJustin Clark-Casey (justincc)2009-11-271-4/+5
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* minor: reduce region ready logging verbosityJustin Clark-Casey (justincc)2009-11-261-5/+4
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* minor: remove mono compiler warning due to unreachable code in GroupsModuleJustin Clark-Casey (justincc)2009-11-171-2/+2
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-121-2/+2
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* Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-0/+105
| | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-4/+1
| | | | unknown asset type, and log an error if it ever does happen
* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-052-0/+2
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-042-1/+2
| | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-022-8/+5
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* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-21/+21
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* * Switched all operations on the list of clients that could be either sync ↵John Hurliman2009-10-261-2/+4
| | | | | | | | or async to use Scene.ForEachClient() instead of referencing ClientManager directly * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
* * Changed various modules to not initialize timers unless the module is ↵John Hurliman2009-10-233-11/+16
| | | | | | initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-223-11/+16
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* Merged master into prioritizationJohn Hurliman2009-10-211-9/+7
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| * Patch by mcortez: Remove lock from scene presence updating in groups moduleMelanie2009-10-211-9/+7
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* | Committing the second part of Jim Greensky @ Intel Lab's patch, ↵John Hurliman2009-10-172-0/+9
| | | | | | | | re-prioritizing updates
* | Merge branch 'master' into prioritizationMelanie2009-10-171-0/+7
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| * Adds SendAvatarInterestsUpdate to IClientAPIMelanie2009-10-171-0/+7
| | | | | | | | Thank you, Fly-Man
* | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-153-32/+10
| | | | | | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* | * Removed some of the redundant broadcast functions in Scene and SceneGraph ↵John Hurliman2009-10-151-2/+2
|/ | | | | | | | so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
* * Consolidated adding / removing ClientManager IClientAPIs to two places in ↵John Hurliman2009-10-132-2/+0
| | | | | | | | Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml
* * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman2009-10-135-9/+27
| | | | | | | | performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
* Fixing a few compile errors in the previous commitJohn Hurliman2009-10-062-2/+0
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* Make sure that keys exist in arrays before trying to access them.Michael Cortez2009-10-051-3/+9
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