| Commit message (Collapse) | Author | Age | Files | Lines |
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too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks.
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FreeSwitchVoiceModul
http://opensimulator.org/mantis/view.php?id=2607
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
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should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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presence and population of m_avatars.
This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated.
Extending the lock is the easiest to understand solution rather than getting complicated with null checks.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
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agent id anyway
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This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
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Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
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This allows a way to manually clear pending image queue requests for debug purposes
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Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
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This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
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methods and expose on interface for external calls.
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commands.
Eliminate redundant one line methods
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This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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a particular baked texture, if any.
This is for debugging to relate texture console entries back to particular users on the simulator end.
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owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
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owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
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Conflicts:
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
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decoded, instead of just success/failure
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JPEG2000 decode of an asset
For debugging purposes.
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service command be "show asset" instead of "show digest" this time.
Last time I accidnetally just changed the usage message.
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Make them conform with service side commands.
This stops them appearing twice when Hypergrid is enabled.
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texture ids were available for the rebake request
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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from the server end.
This is not as useful as it sounds, since you can only request rebakes for texture IDs already received.
In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect.
Nonetheless, this is useful for diagnostic/debugging purposes.
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