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* Merge branch 'master' into bigmergeMelanie2011-10-264-1/+4
|\ | | | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs
| * Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)2011-10-254-1/+4
| | | | | | | | | | | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
* | Merge commit '9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0' into bigmergeMelanie2011-10-251-1/+1
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| * refactor: rename some AssetHelpers.CreateAsset() methods to ↵Justin Clark-Casey (justincc)2011-10-221-1/+1
| | | | | | | | CreateNotecardAsset()
* | Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmergeMelanie2011-10-251-1/+1
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| * Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)2011-10-201-1/+1
| | | | | | | | However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
* | Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmergeMelanie2011-10-253-8/+8
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| * Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵Dan Lake2011-10-193-8/+8
| | | | | | | | scene presence by client ID.
* | Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmergeMelanie2011-10-252-7/+2
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| * refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵Justin Clark-Casey (justincc)2011-10-172-7/+2
| | | | | | | | without a getter
* | Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmergeMelanie2011-10-252-2/+23
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| * Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-172-2/+23
| | | | | | | | Allows you to stand an NPC that has sat.
* | Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmergeMelanie2011-10-252-0/+42
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-172-0/+42
| | | | | | | | | | | | | | | | | | Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :)
* | Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmergeMelanie2011-10-252-2/+2
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| * refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵Justin Clark-Casey (justincc)2011-10-142-2/+2
| | | | | | | | sends entity updates (including presence ones), not just prims.
* | Merge branch 'master' into bigmergeMelanie2011-10-121-1/+1
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| * Change default groups messaging module in hardcode to the empty string.Melanie2011-10-121-1/+1
| | | | | | | | | | Modules should not assume thet they are the one and only, but only be enabled when explicitly configured.
* | Merge commit 'bd9ba904c3e4d9c2c626a7749f19f124b4ddcf15' into bigmergeMelanie2011-10-121-10/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
* | Merge commit '146322eb34c15a5722cfe42dd012821ddf441fe6' into bigmergeMelanie2011-10-121-7/+5
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
| * Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ↵Dan Lake2011-10-041-14/+2
| | | | | | | | objects already triggers objectkill packet to client. No need to send again.
* | Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmergeMelanie2011-10-111-4/+2
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Removed redundant code in AttachmentsModule and simplified interfaces which ↵Dan Lake2011-10-031-4/+2
| | | | | | | | converted back and forth between ScenePresence and IClientAPI. More to be done still.
* | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmergeMelanie2011-10-113-76/+5
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-223-76/+5
| | | | | | | | This is moved into ScenePresence for now as a general facility
* | Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmergeMelanie2011-10-111-1/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Move code which handles NPC movement into Scene so that this can also be ↵Justin Clark-Casey (justincc)2011-09-211-1/+1
| | | | | | | | | | | | | | | | used by Autopilot coming from the client side. I thought that I had implemented this but must have accidentally removed it. Adds a regression test to detect if this happens again. Temporarily disables automatic landing of NPC at a target. Will be fixed presently.
* | Merge commit '8159fd7110459246ff61a41800899f5d854eceee' into bigmergeMelanie2011-10-111-4/+12
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)2011-09-211-4/+12
| | | | | | | | | | | | | | This stops the npc walking backwards if the target is directly behind. This means that the npc no longer returns to its original rotation once movement has finished. If you want this behaviour, please store and reset the original rotation after movement. This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678
* | Bring us up to date.Tom2011-09-141-14/+80
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| * Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)2011-09-081-1/+2
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| * Centralize module setup for NPC tests.Justin Clark-Casey (justincc)2011-09-081-41/+21
| | | | | | | | This is overkill for some tests since they dont' need all the modules, but I think the gain in code readability is worth it
| * Remember to set and unset the fire and forget method at the top of the ↵Justin Clark-Casey (justincc)2011-09-081-2/+10
| | | | | | | | attachment and npc tests
| * Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)2011-09-081-0/+77
| | | | | | | | These should be identical. However, the item isn't available when rezzing npc attachments.
* | First set of merge fixesTom2011-09-071-101/+101
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* | Resolve merge commits, stage 1Tom2011-09-0410-56/+675
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| * Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-1/+0
| | | | | | | | It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
| * move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-5/+1
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| * Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-7/+3
| | | | | | | | | | | | | | The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase. It also improves liveness. This might improve attachment anomolies when performing region crossings.
| * refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-1/+1
| | | | | | | | This adds an incomplete IScenePresence to match ISceneEntity
| * Merge branch 'master' into bulletsimMic Bowman2011-08-196-79/+148
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
| | * Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-191-1/+5
| | | | | | | | | | | | | | | This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts). May address http://opensimulator.org/mantis/view.php?id=5645
| | * Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)2011-08-182-2/+2
| | | | | | | | | | | | | | | | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
| | * Fix issue where loading a new appearance onto an NPC would not remove the ↵Justin Clark-Casey (justincc)2011-08-171-0/+10
| | | | | | | | | | | | | | | | | | previous attachments from the scene. Addresses http://opensimulator.org/mantis/view.php?id=5636
| | * Add "shutdown" message to RegionReadyBlueWall2011-08-151-0/+5
| | | | | | | | | | | | | | | | | | Add "shutdown" message when removing region. From a patch submitted by Michelle Argus. Thanks Michelle
| | * minor: On "login disable/enable" always tell the user the final login ↵Justin Clark-Casey (justincc)2011-08-121-3/+3
| | | | | | | | | | | | status, rather than remaining silent if it was already on/off
| | * When saving appearance, only save the baked textures, not the other face ↵Justin Clark-Casey (justincc)2011-08-121-1/+1
| | | | | | | | | | | | textures (which are already stored permanently)
| | * Fix kicking of NPCs via "kick user" console command.Justin Clark-Casey (justincc)2011-08-121-0/+2
| | | | | | | | | | | | Needed to hook up the Close() function in the NPCAvatar IClientAPI implementation, which [unfortunately] is still needed
| | * add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-112-31/+8
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| | * eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ↵Justin Clark-Casey (justincc)2011-08-111-1/+6
| | | | | | | | | | | | | | | | | | can just use the currently set Rotation looks like I spoke to soon about eliminating jerkiness on "go here"/autopilot. It's still there.