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* * Implements IObject.Materials[].*Adam Frisby2009-04-093-2/+93
| | | | | * This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
* * Implements IGraphics interface for MRM Scripting.Adam Frisby2009-04-096-6/+75
| | | | | | * This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
* * Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e);Adam Frisby2009-04-092-1/+50
| | | | | * This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence)
* * Limits MRM scripting to Region Master Avatar only.Adam Frisby2009-04-091-1/+4
| | | | | | * This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions. * Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user).
* * World.OnChat no longer fires if there is no chat text (prevents the typing ↵Adam Frisby2009-04-091-2/+3
| | | | animation packet from firing OnChat)
* * Added additional debug testing info to SceneAdam Frisby2009-04-093-6/+56
| | | | | | | * Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.*
* * Forgot to commit IEntity in last commit.Adam Frisby2009-04-092-0/+67
| | | | | * Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
* * Moves Name, GlobalID and WorldPosition into new IEntity interface.Adam Frisby2009-04-095-22/+98
| | | | | | | * Avatar and Object now inherit from IEntity. * Avatar.Position is now Avatar.WorldPosition to match IObject property. * Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e);
* * Implements retrieving child primitives via World.Objects[id] (MRM)Adam Frisby2009-04-092-5/+13
| | | | | | * Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM.
* * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e)Adam Frisby2009-04-092-0/+73
| | | | | * This is equivalent to LSL 'touch(int senders)'
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+1
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-071-1/+9
| | | | | | Fix null reference exception during close down of IRC module if the region was not actually initialized.
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-068-12/+201
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* Update svn properties.Jeff Ames2009-04-067-247/+247
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* * Implements World.Parcels[] array for MRM scripting.Adam Frisby2009-04-065-3/+67
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* * Adds AutoOAR module, this will automatically OAR your regions every 20 ↵Adam Frisby2009-04-062-0/+77
| | | | | | | | minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable. * Adds some MRM XMLDOC
* * Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby2009-04-051-0/+1
| | | | | | | OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
* * Minor cosmetic change to SEUser to get Bamboo to initiate another build. (grr)Adam Frisby2009-04-052-2/+16
| | | | | * Adds basic IParcel interface. Soon to live on World.Parcels{[id],[x,y]}
* * Typo in constructor during class rename (whoops!)Adam Frisby2009-04-051-1/+1
| | | | | * OpenSim is now over 9000.
* * Implements ISocialEntity - this represents the class of "user-like" ↵Adam Frisby2009-04-053-1/+48
| | | | | | | objects such as Users, Groups, etc. Destined to be used as the return value of any "Owner" properties. * Implements basic "SEUser" class which implements Avatar/Agent SE functions (primitive).
* * Removes IsPhysical, IsPhantom from IObject, since this is now represented ↵Adam Frisby2009-04-042-13/+0
| | | | in IObject.Physics.Enabled / IObject.Physics.Phantom instead.
* Implements on IObjectPhysics:Adam Frisby2009-04-041-21/+62
| | | | | | | | | | | | | | | | | | * SetMomentum * AddAngularForce * AddForce * FloatOnWater * Force * Acceleration * Torque * Velocity * RotationalVelocity * CenterOfMass * GeometricCenter * Buoyancy * Mass (Partial) * Density (Partial)
* * Implements IObjectPhysics on SOPObject partially.Adam Frisby2009-04-043-7/+116
| | | | | * Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)
* * Implements IObjectPhysics, this collects Physics attributes into one ↵Adam Frisby2009-04-041-0/+32
| | | | | | | | interface, will be referenced on IObject as IObject.Physics.* * Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class.
* * More fiddling with MRM IPersistence, now stores <T> instead of Object.Adam Frisby2009-04-041-4/+5
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* Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz2009-04-041-0/+2
| | | | | First part of Mantis #964, the necessary clouds image will follow separately.
* * Changed IPersistence interface so that passing the MRMBase is unessecary.Adam Frisby2009-04-042-7/+5
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* * Renamed Heightmap.Height to Heightmap.Length to avoid confusion about axis.Adam Frisby2009-04-043-3/+35
| | | | | * Added XMLDOC to MRM API code, this means we have usable programming docs being produced here: http://docs.opensimulator.org/namespaceOpenSim_1_1Region_1_1OptionalModules_1_1Scripting_1_1Minimodule.html (eg IObject, IHeightmap, etc)
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-046-5/+140
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* * Removes IObject.Position, IObject.Rotation from IObjectAdam Frisby2009-04-042-6/+55
| | | | | | * Adds IObject.WorldPosition and IObject.OffsetPosition - this is equivilent to AbsolutePosition and OffsetPosition in SOP respectively. * Adds IObject.WorldRotation and IObject.OffsetRotation - as above.
* * Drops Heightmap.Get/Heightmap.Set from IHeightmap interface.Adam Frisby2009-04-042-5/+28
| | | | | | * Adds Heightmap[x,y] to interface. * MRM Scripts should utilize World.Heightmap[x,y] = 0.0; to replace set, and Val = World.Heightmap[x,y] to get.
* * Implements MRM IObject.Say - this is equivilent to llSayAdam Frisby2009-04-031-0/+8
| | | | | | | | | Example: public override void Start() { Host.Object.Say("Hello World!"); }
* * Implements Scene.SimChat(string,...) rather than byte[]. We should ↵Adam Frisby2009-04-031-0/+11
| | | | | | | probably mark byte[] as obsolete. * Implements SOPObject.Say for MRM. (Note, not IObject yet)
* * MRM Scripts will now no longer disconnect the client if there was an error ↵Adam Frisby2009-04-031-15/+27
| | | | | | | in compilation or script initialisation. * Clarified some debug text for MRM Enabling
* * Implements "ID" semi-global within MRM scripts. This is tied to the 'state ↵Adam Frisby2009-04-035-7/+45
| | | | | | | ID' for MRMs. * Implements IPersistence interface, allows simple KeyValue access for MRM scripts to a more permanent datastore.
* * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa712009-04-011-2/+2
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* Update svn properties.Jeff Ames2009-04-014-197/+197
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* Add a "user" config option to the IRC module config. Like all other IRCMelanie Thielker2009-04-011-1/+2
| | | | | | | config options, this has NO default, if you use the IRC module, you MUST add this setting to your ini file.
* * MRM AdjustmentsAdam Frisby2009-04-014-14/+32
| | | | | | | * Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.) * Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical. * Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
* * MRM AdjustmentsAdam Frisby2009-04-014-15/+150
| | | | | | | | * Changes World.Objects from Array IObject[] to IObjectAccessor. * Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID. * Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional. * This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects.
* * Adds World.Avatars[] to MRM Scripting. Contains an enumerable array ↵Adam Frisby2009-04-015-1/+73
| | | | | | | containing IAvatar instances for each avatar in the region. * Adds Test/TestModule.cs which demonstrates a very quick and simple MRM Test.
* * Removes some hard-coded magic numbers relating to RegionSize. We now use ↵Adam Frisby2009-04-012-29/+28
| | | | | | | Constants.RegionSize as expected. (Working towards enlarged or smaller regionsizes that arent multiples of 256m) * Adds minor functionality to MRM Scripting.
* Add PickInfoReply packet.Melanie Thielker2009-03-301-0/+3
| | | | | | Fixes Mantis #3324
* Change the client API to use GridInstantMessage for the "last mile" of IMMelanie Thielker2009-03-291-6/+1
| | | | | | | sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters.
* Finish the offline IM module (still needs a server). Add rudimentaryMelanie Thielker2009-03-291-0/+4
| | | | | | | support for the mute list (no functionality yet, but allows the RetrieveInstantMessages event to fire now).
* Add mute list request event and dummy responseMelanie Thielker2009-03-281-0/+6
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* * Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility ↵Teravus Ovares2009-03-281-1/+1
| | | | | | | with LibOMV based clients. * Modifies the IClientAPI! So client stacks will need to be modified!
* Add the events needed for profiles.Melanie Thielker2009-03-271-0/+5
| | | | | | Fixes Mantis #3324
* * This updates LibOMV to the current release 0.6.0 on March 19 2009Teravus Ovares2009-03-271-1/+1
| | | | | | * Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
* Remove a hardcoded flow/dependency on the money module from LLCLientViewMelanie Thielker2009-03-271-0/+4
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