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2012-01-10Add "show image queue <first-name> <last-name>" region console commandJustin Clark-Casey (justincc)1-1/+88
2012-01-10Add "app find <uuid-or-start-of-uuid>" command to find the appearance using a...Justin Clark-Casey (justincc)1-0/+50
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie3-11/+36
2012-01-05Improve "j2k decode" command to tell us how many layers and components were d...Justin Clark-Casey (justincc)1-3/+13
2012-01-05Add a "j2k decode" region console command that allows a manual request for a ...Justin Clark-Casey (justincc)1-0/+145
2012-01-05Make "show asset" command available simulator side. Actually make the servic...Justin Clark-Casey (justincc)1-0/+51
2012-01-05Move simulator asset info commands to an optional module from the connector. ...Justin Clark-Casey (justincc)2-3/+136
2012-01-05Improve "app rebake" command to return a better message if no uploaded textur...Justin Clark-Casey (justincc)1-4/+9
2012-01-04Add "appearance rebake" command to ask a specific viewer to rebake textures f...Justin Clark-Casey (justincc)1-1/+39
2011-12-19Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...Justin Clark-Casey (justincc)1-30/+0
2011-12-19Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)1-33/+1
2011-12-17Fix bug where objects couldn't be set back to the "none" group.Justin Clark-Casey (justincc)1-8/+13
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)1-1/+26
2011-12-16Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConn...Justin Clark-Casey (justincc)2-11/+10
2011-12-12Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake1-1/+1
2011-12-10Implement handler for TeleportCancel inbound packetMelanie2-0/+2
2011-12-09minor: remove a mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-12-09Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)1-3/+3
2011-12-08On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2-4/+9
2011-12-06Make "show appearance" a synonym for "appearance show"Justin Clark-Casey (justincc)1-2/+8
2011-12-06In "appearance show", if a particular avatar is specified, print out texture ...Justin Clark-Casey (justincc)1-5/+35
2011-12-06Actually send the avatar data if an individual avatar is specified, rather th...Justin Clark-Casey (justincc)1-0/+2
2011-12-06Allow "appearance show" command to take an optional avatar nameJustin Clark-Casey (justincc)1-8/+40
2011-12-06Make it possible to manually send appearance information via the "appearance ...Justin Clark-Casey (justincc)1-11/+42
2011-12-06Provide feedback as to which avatars are resending appearance informion on "a...Justin Clark-Casey (justincc)1-2/+11
2011-12-05Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)3-7/+7
2011-12-05Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie1-5/+5
2011-11-23Line endingsDan Lake1-101/+101
2011-11-22minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-11-07Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)1-1/+3
2011-11-07That such a trivial change can be so difficult to get right. Fix it this time.Melanie1-1/+1
2011-11-07Fix build breakMelanie1-1/+1
2011-11-06Fix up failing test to compensate for changed sit target offsetMelanie1-2/+2
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie2-2/+2
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2-3/+40
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2-3/+3
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2-9/+6
2011-11-02Port the Avination offline messaging system to CoreMelanie1-1/+1
2011-11-01Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)1-1/+18
2011-10-27Removed use of 'is' operator and casting to find the root ScenePresence in Me...Dan Lake2-14/+12
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake1-4/+1
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)4-1/+4
2011-10-22refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)1-1/+1
2011-10-20Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)1-1/+1
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake3-8/+8
2011-10-17refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)2-7/+2
2011-10-17Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2-2/+23
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2-0/+42
2011-10-14refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2-2/+2
2011-10-12Change default groups messaging module in hardcode to the empty string.Melanie1-1/+1