Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2009-11-05 | Patch by revolution, thank you. Mantis #1789 . Implement friends permissions. | Melanie | 2 | -0/+2 | |
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet. | |||||
2009-11-04 | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2 | -1/+2 | |
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | |||||
2009-11-02 | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2 | -8/+5 | |
2009-10-26 | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 1 | -21/+21 | |
2009-10-26 | * Switched all operations on the list of clients that could be either sync ↵ | John Hurliman | 1 | -2/+4 | |
or async to use Scene.ForEachClient() instead of referencing ClientManager directly * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva | |||||
2009-10-23 | * Changed various modules to not initialize timers unless the module is ↵ | John Hurliman | 3 | -11/+16 | |
initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created | |||||
2009-10-22 | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 3 | -11/+16 | |
use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | |||||
2009-10-21 | Patch by mcortez: Remove lock from scene presence updating in groups module | Melanie | 1 | -9/+7 | |
2009-10-17 | Committing the second part of Jim Greensky @ Intel Lab's patch, ↵ | John Hurliman | 2 | -0/+9 | |
re-prioritizing updates | |||||
2009-10-17 | Adds SendAvatarInterestsUpdate to IClientAPI | Melanie | 1 | -0/+7 | |
Thank you, Fly-Man | |||||
2009-10-15 | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵ | John Hurliman | 3 | -32/+10 | |
implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon | |||||
2009-10-15 | * Removed some of the redundant broadcast functions in Scene and SceneGraph ↵ | John Hurliman | 1 | -2/+2 | |
so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now) | |||||
2009-10-13 | * Consolidated adding / removing ClientManager IClientAPIs to two places in ↵ | John Hurliman | 2 | -2/+0 | |
Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml | |||||
2009-10-13 | * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵ | John Hurliman | 5 | -9/+27 | |
performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep) | |||||
2009-10-06 | Fixing a few compile errors in the previous commit | John Hurliman | 2 | -2/+0 | |
2009-10-05 | Make sure that keys exist in arrays before trying to access them. | Michael Cortez | 1 | -3/+9 | |
2009-10-05 | Ensure the specified imSessionID exists in the DroppedSession collection ↵ | Michael Cortez | 1 | -1/+1 | |
before attempting to access it. | |||||
2009-10-05 | Make sure that keys exist in arrays before trying to access them. | Michael Cortez | 1 | -3/+9 | |
2009-10-05 | Ensure the specified imSessionID exists in the DroppedSession collection ↵ | Michael Cortez | 1 | -1/+1 | |
before attempting to access it. | |||||
2009-10-02 | * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵ | John Hurliman | 3 | -5/+5 | |
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization? | |||||
2009-10-02 | - cleaning up LandData/ILandObject capitalization issues | dr scofield (aka dirk husemann) | 2 | -6/+6 | |
- adding LandDataSerializer to OAR mechanics | |||||
2009-10-01 | Formatting cleanup. | Jeff Ames | 3 | -3/+3 | |
2009-09-30 | * Change the signature of the agent set appearance callback to prevent ↵ | John Hurliman | 2 | -13/+2 | |
unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set | |||||
2009-09-30 | Add RebakeAvatarTexturesPacket to the client view | Melanie | 2 | -0/+8 | |
2009-10-01 | Formatting cleanup. | Jeff Ames | 10 | -20/+20 | |
2009-09-29 | Add copyright header. Formatting cleanup. | Jeff Ames | 2 | -7/+7 | |
2009-09-18 | Group Membership information is sent out from two different locations, ↵ | Michael Cortez | 1 | -8/+24 | |
refactored out the filtered membership list code and used it in both locations. | |||||
2009-09-18 | Add a little debugging for filtered groups lists based on requester | Michael Cortez | 1 | -0/+19 | |
2009-09-18 | Try to filter the groups list returns for User A, when sending to User B, ↵ | Michael Cortez | 1 | -3/+16 | |
based on User A's preferences for ShowInProfile. | |||||
2009-09-18 | Add additional instrumentation so that when there is an xmlrpc call failure, ↵ | Michael Cortez | 1 | -15/+27 | |
the actual xml that was returned from the groups service can be logged. | |||||
2009-09-18 | Remove debug messages from some areas that have been highly tested, and ↵ | Michael Cortez | 1 | -23/+0 | |
debug info is no longer nessesary. | |||||
2009-09-18 | Adding additional debug to output the group powers specified when updating a ↵ | Michael Cortez | 1 | -1/+7 | |
group role. This will be used to solve some issues with the Group Powers enum. | |||||
2009-09-18 | Add additional debugging to help track down bug with notices not going to ↵ | Michael Cortez | 1 | -1/+14 | |
group owner/founder. | |||||
2009-09-18 | Revert "Thank you, mcortez, for a patch to address showing users in group list" | Michael Cortez | 2 | -100/+44 | |
This reverts commit 69ef95693ae6451e2c754b22190557f3bf15777b. | |||||
2009-09-18 | addition of a new script function osSetParcelSIPAddress(string SIPAddress), ↵ | Rob Smart | 1 | -3/+52 | |
now including iVoiceModule This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net> | |||||
2009-09-17 | Thank you, mcortez, for a patch to address showing users in group list | Melanie | 2 | -44/+100 | |
Removed patch 0005, which was unrelated and likely accidental, and further didn't apply. | |||||
2009-09-16 | SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵ | John Hurliman | 1 | -2/+1 | |
null checks on m_rootPart | |||||
2009-09-14 | * fix missing lock on XMLRPC GroupsModule | Teravus Ovares (Dan Olivares) | 1 | -1/+4 | |
2009-09-02 | warnings safari. | dr scofield (aka dirk husemann) | 1 | -2/+2 | |
2009-09-01 | cleanup. | dr scofield (aka dirk husemann) | 1 | -1/+0 | |
2009-08-31 | cleaning up RegionReadyModule: | dr scofield (aka dirk husemann) | 2 | -24/+45 | |
- wrong namespace - converted to "new" region module | |||||
2009-08-21 | Add copyright header. Formatting cleanup. | Jeff Ames | 2 | -4/+9 | |
2009-08-21 | * oops. Mistake with value return. | Adam Frisby | 1 | -0/+6 | |
2009-08-21 | * Moves NPC Creation across AppDomains to prevent a major perfomance issue. | Adam Frisby | 1 | -18/+68 | |
2009-08-21 | * Make cache, actually cache. | Adam Frisby | 1 | -1/+5 | |
2009-08-21 | * Implements a cache in NPCModule for Appearance. | Adam Frisby | 1 | -1/+11 | |
2009-08-21 | * Fixing an issue with NPC's and Circuit Codes. | Adam Frisby | 1 | -0/+3 | |
2009-08-21 | * Fleshes more of NPCModule out. | Adam Frisby | 1 | -13/+19 | |
* Implements some OSSL commands: key osNpcCreate(string user, string name, vector position, key cloneFrom); void osNpcMoveTo(key npc, vector position); void osNpcSay(key npc, string message); void osNpcRemove(key npc); * Untested. Requires ThreatLevel.High. | |||||
2009-08-21 | * Implements a bunch of stuff in NPCModule | Adam Frisby | 1 | -8/+56 | |
2009-08-17 | Apply http://opensimulator.org/mantis/view.php?id=3538 | Justin Clark-Casey (justincc) | 2 | -4/+18 | |
Add ability to silence IRC relay of region joins and quits from certain users This is useful for admins who wish to remain hidden, or service bots. Thanks RemedyTomm |