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2009-03-05MRM Scripting ChangesAdam Frisby3-8/+8
* Renames MiniRegionModule to MRMModule to make it more distinct from the actual Mini Region Module[s] executed in Scene. * Renames MiniRegionModuleBase to MRMBase for convenience. MRM's need to be adjusted to inherit from MRMBase.
2009-03-05* Implements a number of members on SOGObject for use with the MRM Script ↵Adam Frisby2-15/+166
Engine API. * It's lag-tacular! :D
2009-03-04* Fleshed out the MRM Module a little.Adam Frisby5-44/+84
* Please don't use this yet, it represents a very heavy security risk if you enable it.
2009-03-04* Whoops. Left MiniModule enabled to anyone. (potential security risk). ↵Adam Frisby1-0/+3
Disabled - edit code to load.
2009-03-04* More work on MiniRegionModule module.Adam Frisby5-0/+275
2009-03-04IObjectFace needs to be public to compile.Mike Mazur1-1/+1
2009-03-04* More work on MiniRegionModule module.Adam Frisby6-3/+243
2009-03-04* Implementing some interfaces for aformentioned script engine. Ignore this.Adam Frisby4-0/+136
2009-02-26Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker1-0/+2
when it is ready to receive offline IM
2009-02-20* Renamed and encapsulated m_sceneGraph as SceneGraph for ccclbsa711-1/+1
2009-02-20* Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to ↵lbsa711-3/+3
0.6.3.* to better track down dll ref and overwrite problems.
2009-02-20Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames1-3/+3
2009-02-19* Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor ↵lbsa711-1/+1
poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
2009-02-19Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker1-1/+1
usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
2009-02-17- additional code to get ConciergeModule to do truly async broker updatesDr Scofield1-13/+63
- adding watchdog timer async web request - making broker update timeout configurable
2009-02-17Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker1-1/+1
and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
2009-02-16cosmetic: adding region name to logging statementDr Scofield1-3/+3
2009-02-13fixing crash due to make-child and make-root stepping on each other's toesDr Scofield1-7/+16
2009-02-13Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames2-3/+3
warnings. Fix some m_log declarations.
2009-02-11* Change SendBulkUpdateInventory from two methods to one which accepts an ↵Justin Clarke Casey1-5/+1
InventoryNode
2009-02-11From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-0/+146
This changeset add the RegionReady module code. The module sends a message on a configurable channel when an oar file has finished loading or if the script engine has emptied its queue for the first time (eg server startup). Config is something like this: [RegionReady] enabled = true channel_notify = -800 The module also knows if there was an error with startup.
2009-02-10fixing ConciergeModule to follow coding conventionsDr Scofield1-106/+106
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield34-0/+9325
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator