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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-12-09
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-12-08
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
2
-4
/
+9
2011-12-06
Make "show appearance" a synonym for "appearance show"
Justin Clark-Casey (justincc)
1
-2
/
+8
2011-12-06
In "appearance show", if a particular avatar is specified, print out texture ...
Justin Clark-Casey (justincc)
1
-5
/
+35
2011-12-06
Actually send the avatar data if an individual avatar is specified, rather th...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-12-06
Allow "appearance show" command to take an optional avatar name
Justin Clark-Casey (justincc)
1
-8
/
+40
2011-12-06
Make it possible to manually send appearance information via the "appearance ...
Justin Clark-Casey (justincc)
1
-11
/
+42
2011-12-06
Provide feedback as to which avatars are resending appearance informion on "a...
Justin Clark-Casey (justincc)
1
-2
/
+11
2011-12-05
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...
Justin Clark-Casey (justincc)
3
-7
/
+7
2011-12-05
Fix CHANGED_TEXTURE and CHANGED_COLOR.
Melanie
1
-5
/
+5
2011-11-23
Line endings
Dan Lake
1
-101
/
+101
2011-11-22
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-07
Correct test failure in sit position check of TestSitAndStandWithNoTarget()
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-07
That such a trivial change can be so difficult to get right. Fix it this time.
Melanie
1
-1
/
+1
2011-11-07
Fix build break
Melanie
1
-1
/
+1
2011-11-06
Fix up failing test to compensate for changed sit target offset
Melanie
1
-2
/
+2
2011-11-06
Convert SendKillObject to take a list of uint rather than sending one
Melanie
2
-2
/
+2
2011-11-05
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2
-3
/
+40
2011-11-03
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2
-3
/
+3
2011-11-03
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2
-9
/
+6
2011-11-02
Port the Avination offline messaging system to Core
Melanie
1
-1
/
+1
2011-11-01
Add "appearance send" command to allow manual sending of appearance.
Justin Clark-Casey (justincc)
1
-1
/
+18
2011-10-27
Removed use of 'is' operator and casting to find the root ScenePresence in Me...
Dan Lake
2
-14
/
+12
2011-10-27
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
1
-4
/
+1
2011-10-25
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
4
-1
/
+4
2011-10-22
refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-20
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-19
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
3
-8
/
+8
2011-10-17
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
2
-7
/
+2
2011-10-17
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
2
-2
/
+23
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2
-0
/
+42
2011-10-14
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
2
-2
/
+2
2011-10-12
Change default groups messaging module in hardcode to the empty string.
Melanie
1
-1
/
+1
2011-10-04
Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ob...
Dan Lake
1
-14
/
+2
2011-10-03
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
1
-4
/
+2
2011-09-22
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
3
-76
/
+5
2011-09-21
Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-21
When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
Justin Clark-Casey (justincc)
1
-4
/
+12
2011-09-08
Fix test failure. Oversight in setting up the tests themselves.
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-09-08
Centralize module setup for NPC tests.
Justin Clark-Casey (justincc)
1
-41
/
+21
2011-09-08
Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
1
-2
/
+10
2011-09-08
Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
1
-0
/
+77
2011-09-01
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
1
-5
/
+1
2011-08-31
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
1
-7
/
+3
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-19
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-08-18
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
1
-0
/
+277
2011-08-18
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2
-2
/
+2
2011-08-17
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
1
-0
/
+10
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