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* Add AvatarInterestsReplyMelanie2009-12-261-0/+4
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* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-051-0/+1
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-041-0/+1
| | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* * Changed various modules to not initialize timers unless the module is ↵John Hurliman2009-10-231-5/+6
| | | | | | initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
* Committing the second part of Jim Greensky @ Intel Lab's patch, ↵John Hurliman2009-10-171-0/+4
| | | | re-prioritizing updates
* Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-151-22/+5
| | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* * Consolidated adding / removing ClientManager IClientAPIs to two places in ↵John Hurliman2009-10-131-1/+0
| | | | | | | | Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml
* * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman2009-10-132-3/+13
| | | | | | | | performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
* Merge branch 'diva-textures-osgrid'Melanie2009-10-041-1/+1
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| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-1/+1
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | Merge branch 'master' into diva-texturesMelanie2009-10-021-1/+1
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| * Formatting cleanup.Jeff Ames2009-10-011-1/+1
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* | * Change the signature of the agent set appearance callback to prevent ↵John Hurliman2009-09-301-7/+1
| | | | | | | | | | | | | | unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
* | Add RebakeAvatarTexturesPacket to the client viewMelanie2009-09-301-0/+4
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* Add copyright header. Formatting cleanup.Jeff Ames2009-08-211-3/+8
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* * oops. Mistake with value return.Adam Frisby2009-08-211-0/+6
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* * Moves NPC Creation across AppDomains to prevent a major perfomance issue.Adam Frisby2009-08-211-18/+68
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* * Make cache, actually cache.Adam Frisby2009-08-211-1/+5
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* * Implements a cache in NPCModule for Appearance.Adam Frisby2009-08-211-1/+11
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* * Fixing an issue with NPC's and Circuit Codes.Adam Frisby2009-08-211-0/+3
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* * Fleshes more of NPCModule out.Adam Frisby2009-08-211-13/+19
| | | | | | | | | * Implements some OSSL commands: key osNpcCreate(string user, string name, vector position, key cloneFrom); void osNpcMoveTo(key npc, vector position); void osNpcSay(key npc, string message); void osNpcRemove(key npc); * Untested. Requires ThreatLevel.High.
* * Implements a bunch of stuff in NPCModuleAdam Frisby2009-08-211-8/+56
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* Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson2009-08-161-0/+1
| | | | Handler - ref mantis #4010
* Replace the Replaceable modules nameMelanie2009-08-101-1/+1
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* This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)2009-08-071-2/+2
| | | | lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
* Remove bad assembly identification tagMelanie2009-08-051-3/+0
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* * Tweak the caps manager so that the NPCAvatar works again.Teravus Ovares2009-08-012-3/+4
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* * Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares2009-07-191-0/+3
| | | | | | | | | a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
* fixed the bug where changing the rotation of a selection of prims in a ↵MW2009-07-171-0/+1
| | | | | | | | | linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
* Some module reshuffling, no user functionality yetMelanie Thielker2009-07-102-0/+877
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* Restore the functionality that was removed in r9928. This lets the loadMelanie Thielker2009-07-011-0/+5
| | | | | | | | | balancer plugin work again. Create a new method, GetClientEP, to retrieve only the EndPoint for script usage. Marked the purpose of the method in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo functionality.
* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-191-1/+1
| | | | | | This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
* Thank you kindly, M1sha, for a patch that improves the treePopulator module:Charles Krinke2009-06-141-137/+612
| | | | | | | | | | | (a) Implements the ICommandableModule interface to clean up the user interface (b) Uses a specification for a 'copse' (collected group of trees) which permits via an xml file: Tree type; Tree Line (high and low), Seed point; Radius of Copse; Number of required trees; Initial size of seeded tree; maximum size of seeded tree; growth rate; freeze growth state (c) Multiple Copse may be defined for a region (d) Growth on individual copse may be frozen or restarted, or all growth disabled/enabled (e) Copse definitions are persistant, they are reloaded from the trees present on a region restart (f) All trees in a copse may be removed and the copse definition deleted in one command
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-013-3/+3
| | | | LICENSE.txt.
* Send the owner name, not the client name on SendDialog.Homer Horwitz2009-05-161-1/+1
| | | | | | This modifies IClientAPI.SendDialog slightly. Fixes Mantis #3661.
* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-121-0/+4
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* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-041-0/+4
| | | | | | | appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
* Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker2009-04-301-1/+1
| | | | | | | | avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
* Add PlacesQuery packetMelanie Thielker2009-04-201-0/+2
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* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-161-1/+1
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* Fix build break and change some groups interfacesMelanie Thielker2009-04-161-1/+1
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-0/+1
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* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-141-0/+2
| | | | | | avatar interests update.
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-0/+3
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+1
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz2009-04-041-0/+2
| | | | | First part of Mantis #964, the necessary clouds image will follow separately.
* Add PickInfoReply packet.Melanie Thielker2009-03-301-0/+3
| | | | | | Fixes Mantis #3324
* Change the client API to use GridInstantMessage for the "last mile" of IMMelanie Thielker2009-03-291-6/+1
| | | | | | | sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters.
* Finish the offline IM module (still needs a server). Add rudimentaryMelanie Thielker2009-03-291-0/+4
| | | | | | | support for the mute list (no functionality yet, but allows the RetrieveInstantMessages event to fire now).
* Add mute list request event and dummy responseMelanie Thielker2009-03-281-0/+6
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