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* add missing part of mutes list protocolUbitUmarov2017-11-161-0/+4
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* add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵UbitUmarov2017-07-261-1/+6
| | | | MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
* OoopsssUbitUmarov2017-07-151-44/+47
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* fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.iniUbitUmarov2017-07-151-273/+412
| | | | | [Trees] section. Does need more work, and some hardcode settings may not be the optimal still"
* changes to AutoBackModule. Store folder and number of days expire is now ↵UbitUmarov2017-06-212-133/+89
| | | | also only defined in OpenSim.ini and so same for all regions.
* changes to AutoBackModule. Add option ALL to dooarbackup to save all ↵UbitUmarov2017-06-211-2/+14
| | | | regions in instance
* changes to AutoBackModule. Time interval is now unique and only definable ↵UbitUmarov2017-06-212-556/+221
| | | | on OpenSim.ini. All enabled regions will be saved in sequence whne it expires. Interval is time since last region save end, so will not follow wall clock. This reduces the chance of overlapped saves. Console command renamed to dooarbackup to be more distint from db backup. Lost the region load checks, to put back later
* remove some more dead scene optionsUbitUmarov2017-06-071-78/+0
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* remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov2017-06-071-12/+0
| | | | a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
* do the same in the cases we are just moving parts around and not changing ↵UbitUmarov2017-05-041-1/+1
| | | | their caches (ie their taskInventory)
* add functions to send entity updates imediatly, except for avatars (or now) ↵UbitUmarov2017-04-141-1/+5
| | | | they should be use to bypass normal delayed updates, for debug
* several changes relative to objects return and parcel prim counts: avoid ↵UbitUmarov2017-01-271-1/+1
| | | | null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
* add more calls to effective permissions aggregation, some paths may still be ↵UbitUmarov2017-01-171-1/+1
| | | | missing on objects changes, but remove the aggregation on check paths, so all can be tested.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-057-84/+84
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* New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This ↵Mandarinka Tasty2016-12-141-0/+8
| | | | | | | patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* Rename charterMember to membershipType to show what it actually is.Melanie Thielker2016-12-121-1/+1
| | | | | | This field started out as a simple flag in the protocol to indicate a user being a SL charter member. It has since then taken on additional functionality that means that the name is no longer appropriate.
* Setting precise date of creation in NPC's profile.Mandarinka Tasty2016-12-102-0/+9
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile ↵UbitUmarov2016-12-061-1/+12
| | | | About text. requires OsNpcCreate rights
* add a version tag to wind and cloud data updates to iclientUbitUmarov2016-09-231-2/+2
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* send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov2016-08-251-0/+4
| | | | physics single caps message per selection request
* add caps HomeLocation ; add client SendAlertMessage(string message, string ↵UbitUmarov2016-08-181-0/+4
| | | | info), where info in info message field. only minimal testing done
* add a public SetGroupPowers to clientViewUbitUmarov2016-07-261-0/+2
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* let some group related data to have a public setUbitUmarov2016-07-261-0/+2
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* get a copy of current clientView group powersUbitUmarov2016-07-261-0/+5
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* finish removing child-repri optionUbitUmarov2016-07-061-2/+0
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* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-061-10/+0
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* add a few methods to modify clientview group powersUbitUmarov2016-07-011-0/+12
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* if a NPC is owned, allow access if ownerID matchs parcel owner or it is in ↵UbitUmarov2016-06-281-0/+4
| | | | the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
* fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during ↵UbitUmarov2016-06-281-4/+5
| | | | creation, before scenepresence.CompleteMovement, set tittle just after it.
* Plumb RezRestoreToWorld from the client (part done)Melanie Thielker2016-03-091-0/+1
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* add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵UbitUmarov2016-01-011-2/+6
| | | | with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-191-1/+1
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* add basic SendFindAgent() to lludp. Future use may require a list of pairs ↵UbitUmarov2015-10-261-3/+9
| | | | (X,Y). For now one pair is good enough.
* change NPC restriction options default from restricted to all allowed, as ↵UbitUmarov2015-10-081-10/+4
| | | | master
* add several options for NPC creation so abusive use can be reduced ↵UbitUmarov2015-09-301-0/+26
| | | | (restrictive by default) UNTESTED
* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-271-0/+4
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* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+0
|\ | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-041-1/+0
| | | | | | | | OpenSim.Framework.
* | seems to compile ( tests comented out)UbitUmarov2015-09-023-10/+2
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* | bad merge?UbitUmarov2015-09-015-39/+89
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| * delay terrain sending if land queue is 2 busyUbitUmarov2015-08-221-0/+5
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| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-192-34/+3
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| | * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-2/+2
| | | | | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| | * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-32/+1
| | | | | | | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
| * | Track selected objects per clientMelanie Thielker2015-08-151-0/+2
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| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-0/+5
| | | | | | | | root as was done before )
| * add method to get a category throttle rateUbitUmarov2014-08-291-0/+5
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| * add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+4
| | | | | | | | optionally overriding its parentID. check what it does to attachments
| * add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-141-0/+2
| | | | | | | | connections console command
| * dont fire a thread on npc creation keeping the main one just waitingUbitUmarov2014-08-021-5/+6
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