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* Allow scripts in attachments on an owned NPC to call NPC functions on that NPCJustin Clark-Casey (justincc)2014-12-041-1/+8
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* refactor: consistently put all test classes in the OpenSim.Tests.Common ↵Justin Clark-Casey (justincc)2014-11-251-1/+0
| | | | | | package rather than some in OpenSim.Tests.Common.Mock the separate mock package was not useful and was just another using line to always add
* Fix recent minor regression where the default frame time wasn't being set if ↵Justin Clark-Casey (justincc)2014-11-251-1/+1
| | | | | | there was no startup config section. Caused some regression tests to fail.
* When osNpcMoveToTarget() is called for a sitting avatar then silently do ↵Justin Clark-Casey (justincc)2014-09-121-0/+3
| | | | | | nothing rather than throwing an error. Resolves http://opensimulator.org/mantis/view.php?id=7311
* Implement experimental non-default mechanism to update scene via a timer ↵Justin Clark-Casey (justincc)2014-08-261-31/+50
| | | | | | | | rather than a persistent thread with sleep. This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available. Can currently only be activated by setting "debug scene set update-on-timer true". Can be switched between timer and thread with sleep updates whilst the scene is running.
* refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance ↵Justin Clark-Casey (justincc)2014-08-061-6/+6
| | | | for better accuracy and consistency with other similar parameters
* Implement "scene debug set root-upd-per" for dropping 1 in N root agent ↵Justin Clark-Casey (justincc)2014-07-291-5/+17
| | | | | | | updates except to originator For experimental purposes. Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.
* Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)2014-07-291-0/+12
| | | | | | Allows experiments in manually reducing updates under heavy load. Activated by "debug scene set client-upd-per" console command. In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded.
* Add "debug scene set appear-refresh true|false" to control whether periodic ↵Justin Clark-Casey (justincc)2014-07-291-0/+12
| | | | | | | appearance refresh is active. Corresponds to ResendAppearnceUpdates setting in [Appearance] in OpenSim.ini This was originally implemented to alleviate cloud appearance problems but could be too expensive with large numbers of avatars.
* Make it possible to change avatar position update, rotation and velocity ↵Justin Clark-Casey (justincc)2014-07-291-21/+57
| | | | | | | tolerances on the fly. This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd". For testing purposes.
* minor: make "debug scene set" usage command accurate again from last commit ↵Justin Clark-Casey (justincc)2014-07-291-2/+1
| | | | f6f7585
* Add a "debug scene set child-repri <double>" command that allows child ↵Justin Clark-Casey (justincc)2014-07-291-16/+28
| | | | | | | | reprioritization distance to be changed on the fly. This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes.
* Include option to remove auto backup files older than given number of days. ↵AliciaRaven2014-07-042-2/+52
| | | | New property created to specify how many days to keep files for. Off by default, also made sure only oar files will be removed.
* Fix AutoBackupModule and include option to skip saving assets.AliciaRaven2014-06-042-3/+39
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Fix issue where only one of multiple attachments on the same attachpoint for ↵Justin Clark-Casey (justincc)2014-05-012-2/+54
| | | | | | | | NPCs would be seen by other viewers. It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one. This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs. Resolves http://opensimulator.org/mantis/view.php?id=7110
* Add regression test for NPC movement on a variable region.Justin Clark-Casey (justincc)2014-04-291-5/+72
| | | | Extends basic physics to allow av movement on a varregion (basic physics is only really useful for regression test purposes).
* Eliminated many warningsOren Hurvitz2014-04-231-0/+2
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* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-151-31/+0
| | | | | | | This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
* Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ↵dahlia2014-02-012-3/+38
| | | | is intended for use in region modules and is not exposed to scripts.
* Merge branch 'master' into varregionRobert Adams2014-01-281-3/+1
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| * Re-enabled NPCModuleTests.TestCreate()Justin Clark-Casey (justincc)2014-01-271-3/+1
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* | Merge branch 'master' into varregionRobert Adams2013-12-171-9/+9
|\ \ | |/ | | | | | | | | | | | | Add new region crossing code to varregion Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and ↵Justin Clark-Casey (justincc)2013-12-141-3/+5
| | | | | | | | | | | | NPC tests until positions are known to be stable. Also resolve issues with NoSitTarget() tests where I was trying to use a destroyed PhysActor
| * Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)2013-12-141-6/+2
| | | | | | | | | | These stopped working because current code calculates sit heights based on avatar physics rather than appearance data. Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests
| * Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-0/+2
| | | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
* | varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams2013-11-081-2/+2
|/ | | | | | | Routines in Util to compute region world coordinates from region coordinates as well as the conversion to and from region handles. These routines have replaced a lot of math scattered throughout the simulator. Should be no functional changes.
* Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow ↵Justin Clark-Casey (justincc)2013-10-041-6/+21
| | | | | | region modules to directly subscribe to chat and messages received by NPCs Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar.
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ↵Justin Clark-Casey (justincc)2013-09-271-1/+1
| | | | the code that this is symmetric with CloseAgent()
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵Justin Clark-Casey (justincc)2013-09-271-1/+1
| | | | | | it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient()
* minor: Stop debug logging whenever an npc is moved, other npc log related ↵Justin Clark-Casey (justincc)2013-09-191-16/+15
| | | | formatting cleanups
* Get rid of issue where removing NPCs would through an exception by routing ↵Justin Clark-Casey (justincc)2013-08-121-1/+3
| | | | | | close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient(). This exception was actually harmless since it occurred at the very last stage of the remove client process.
* Fix NPC regression test failures.Justin Clark-Casey (justincc)2013-07-261-1/+1
| | | | | These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come. Instead, we do not wait if the agent is an NPC.
* EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to ↵Diva Canto2013-07-211-1/+1
| | | | lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
* Manage AgentUpdates more sanely:Diva Canto2013-07-211-0/+1
| | | | | | - The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around - Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later - Ignore updates of HeadRotation, which were problematic and aren't being used up stream
* Attachments module only registers when enabled. This enables alternative ↵Dan Lake2013-07-161-2/+4
| | | | attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.
* Add "show caps stats by user" and "show caps stats by cap" console commands ↵Justin Clark-Casey (justincc)2013-07-081-1/+1
| | | | | | | | | to print various counts of capability invocation by user and by cap This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected. This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle() However, existing inheriting classes overriding Handle() will still work, albeit without stats recording. "show caps" becomes "show caps list" to disambiguate between show caps commands
* Update the money framework to allow sending the new style linden "serverside ↵Melanie2013-05-252-10/+10
| | | | | | is now viewerside" messages regarding currency This will require all money modules to be refactored!
* remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)2013-05-091-1/+1
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* Adds an event and a method so that handling of the CachedTextureMic Bowman2013-05-081-0/+6
| | | | | | | | | | | | packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache).
* Unbreak the sample money moduleMelanie2013-04-271-0/+2
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* Small oversight in EconomyDataRequest - this would have affected everyone ↵Melanie2013-04-271-2/+0
| | | | NOT using a money module.
* Change EconomyDataRequest signature to use an IClientAPI rather than UUID. ↵Melanie2013-04-251-11/+6
| | | | | | This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID. Sending the reply requires having the IClientAPI.
* Allow callers to set the invoice parameter for GenericMessageMelanie2013-04-221-2/+2
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* Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)2013-03-231-0/+31
| | | | | This is relevant to mega-regions where the borders are very different to a regular region. Also adds some method doc and other code comments.
* Plumb the path from the client to the extra physics params and backMelanie2013-02-071-0/+5
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* minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵Justin Clark-Casey (justincc)2013-01-261-0/+2
| | | | disable any enabled logging from previous tests
* minor: remove mono compiler warning in SceneCommandsModuleJustin Clark-Casey (justincc)2013-01-251-1/+1
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* Fix use of scene debug commands when region is set to root or a specific ↵Justin Clark-Casey (justincc)2013-01-191-15/+12
| | | | region where there is more than one region on the simulator.
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-181-0/+11
| | | | | Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
* Fix a regression in the last few scene commands changes where setting these ↵Justin Clark-Casey (justincc)2013-01-111-52/+2
| | | | | | | via the viewer estate dialog stopped working. Forgot to register the new interface. Also removes some code which got included by adpating an existing module.