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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-08-19
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-08-18
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-17
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
1
-0
/
+10
2011-08-12
minor: On "login disable/enable" always tell the user the final login status,...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-08-12
When saving appearance, only save the baked textures, not the other face text...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-12
Fix kicking of NPCs via "kick user" console command.
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-08-11
add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
2
-31
/
+8
2011-08-11
eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...
Justin Clark-Casey (justincc)
1
-1
/
+6
2011-08-11
instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-11
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2
-5
/
+4
2011-08-10
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
3
-13
/
+29
2011-08-10
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
3
-5
/
+5
2011-08-10
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-10
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
1
-3
/
+34
2011-08-09
When an NPC appearance is loaded, rez the attachments too
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-08-09
When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
2
-13
/
+3
2011-08-09
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2
-1
/
+30
2011-08-06
refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-06
rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-08-06
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
1
-6
/
+6
2011-08-04
if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
1
-1
/
+12
2011-08-04
if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
1
-3
/
+7
2011-08-04
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-04
move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-04
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-04
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2
-2
/
+5
2011-08-04
extend npc move test to check a second movement
Justin Clark-Casey (justincc)
1
-2
/
+21
2011-08-04
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-03
remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-08-03
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2
-2
/
+2
2011-08-03
extend move test to check avatar is moving in the right direction after setti...
Justin Clark-Casey (justincc)
1
-0
/
+13
2011-08-03
extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
1
-1
/
+7
2011-08-03
Add passing but incomplete NPC move regression test
Justin Clark-Casey (justincc)
1
-47
/
+25
2011-08-03
stop avatar service being set up in NPC TestCreate() - it's no longer used
Justin Clark-Casey (justincc)
1
-6
/
+48
2011-08-03
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-08-03
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2
-2
/
+2
2011-08-03
enable the NPC module for its regression test
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-08-03
Put config to enable disable [NPC] module.
Justin Clark-Casey (justincc)
1
-4
/
+7
2011-08-03
Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
1
-11
/
+48
2011-08-02
Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2
-1
/
+11
2011-08-02
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-08-01
Get osNpcCreate appearance working with avatars that are currently in the scene.
Justin Clark-Casey (justincc)
2
-7
/
+41
2011-07-23
Fix LLTextBox to work with the updated libOMV
Melanie
1
-1
/
+1
2011-07-02
Create a very basic initial test which just creates an 'npc' and tests that t...
Justin Clark-Casey (justincc)
2
-2
/
+72
2011-07-02
refactor: simplify existing npc code by creating them directly rather than in...
Justin Clark-Casey (justincc)
1
-102
/
+37
2011-06-29
Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
1
-33
/
+74
2011-05-31
Fill in the new OwnerData field in the LLUDP ScriptDialog message.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-05-24
Revert "Make client event handlers for money only work on root agents"
BlueWall
1
-30
/
+6
2011-05-24
Make client event handlers for money only work on root agents
BlueWall
1
-6
/
+30
2011-05-21
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-3
/
+3
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