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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-291/+433
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-2/+2
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* All optional modules' directives moved out of addin.xmlDiva Canto2012-11-131-0/+2
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* Remove any mention of IRegionModule from region names and comments to aidMelanie2012-11-121-2/+1
| | | | grepping for remaining uses
* One more module converted: TreePopulator.Diva Canto2012-11-091-11/+19
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* refactor: Rename SOG.GetChildPart() to GetPart() since it can also return ↵Justin Clark-Casey (justincc)2012-03-311-1/+1
| | | | the 'root' part.
* Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ↵Dan Lake2011-10-041-14/+2
| | | | objects already triggers objectkill packet to client. No need to send again.
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-1/+0
| | | | It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-2/+1
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* Merge branch 'master' into presence-refactorMelanie2010-02-151-3/+3
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| * Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-121-3/+3
| | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-291-25/+16
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
| * Updates all IRegionModules to the new style region modules.Revolution2010-01-231-16/+25
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Remove all references to master avatar, replacing with estate owner whereMelanie2010-01-101-4/+0
|/ | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
* Merge branch 'diva-textures-osgrid'Melanie2009-10-041-1/+1
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| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-1/+1
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | Formatting cleanup.Jeff Ames2009-10-011-1/+1
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* This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)2009-08-071-2/+2
| | | | lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
* Thank you kindly, M1sha, for a patch that improves the treePopulator module:Charles Krinke2009-06-141-137/+612
| | | | | | | | | | | (a) Implements the ICommandableModule interface to clean up the user interface (b) Uses a specification for a 'copse' (collected group of trees) which permits via an xml file: Tree type; Tree Line (high and low), Seed point; Radius of Copse; Number of required trees; Initial size of seeded tree; maximum size of seeded tree; growth rate; freeze growth state (c) Multiple Copse may be defined for a region (d) Growth on individual copse may be frozen or restarted, or all growth disabled/enabled (e) Copse definitions are persistant, they are reloaded from the trees present on a region restart (f) All trees in a copse may be removed and the copse definition deleted in one command
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Thanks M1sha for a patch to reinstate the original functionality of the ↵Jeff Ames2009-03-091-38/+51
| | | | | | | TreePopulatorModule. Note that the planting command 'tree' has been changed to 'tree plant'. (#3264)
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-0/+304
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator