aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-291/+433
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-2/+2
2012-11-13All optional modules' directives moved out of addin.xmlDiva Canto1-0/+2
2012-11-12Remove any mention of IRegionModule from region names and comments to aidMelanie1-2/+1
grepping for remaining uses
2012-11-09One more module converted: TreePopulator.Diva Canto1-11/+19
2012-03-31refactor: Rename SOG.GetChildPart() to GetPart() since it can also return ↵Justin Clark-Casey (justincc)1-1/+1
the 'root' part.
2011-10-04Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ↵Dan Lake1-14/+2
objects already triggers objectkill packet to client. No need to send again.
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)1-1/+0
It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-2/+1
2010-02-12Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)1-3/+3
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-25/+16
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-23Updates all IRegionModules to the new style region modules.Revolution1-16/+25
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-10Remove all references to master avatar, replacing with estate owner whereMelanie1-4/+0
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman1-1/+1
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-08-07This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)1-2/+2
lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-06-14Thank you kindly, M1sha, for a patch that improves the treePopulator module:Charles Krinke1-137/+612
(a) Implements the ICommandableModule interface to clean up the user interface (b) Uses a specification for a 'copse' (collected group of trees) which permits via an xml file: Tree type; Tree Line (high and low), Seed point; Radius of Copse; Number of required trees; Initial size of seeded tree; maximum size of seeded tree; growth rate; freeze growth state (c) Multiple Copse may be defined for a region (d) Growth on individual copse may be frozen or restarted, or all growth disabled/enabled (e) Copse definitions are persistant, they are reloaded from the trees present on a region restart (f) All trees in a copse may be removed and the copse definition deleted in one command
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-03-09Thanks M1sha for a patch to reinstate the original functionality of the ↵Jeff Ames1-38/+51
TreePopulatorModule. Note that the planting command 'tree' has been changed to 'tree plant'. (#3264)
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-02Minor formatting cleanup.Jeff Ames1-1/+1
2009-02-02* Adding the Tree module configuration options to OpenSim.ini.exampleTeravus Ovares1-9/+57
* Adding an option to use the tree module to manage the trees in the simulator (grow/reproduce/die) * Setting it to off by default in an effort to reduce the number of threads in use by default * You can also turn it on in a 'one off' way with 'tree active true' on the console. To 'one off' turn it off, it's 'tree active false'. The permanent way to do that, however is in the opensim.ini.
2008-12-19* refactor: Move tree code out into a separate moduleJustin Clarke Casey1-7/+9
2008-11-17Make newly created prims be the correct groupMelanie Thielker1-1/+1
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker1-1/+1
Too many fixes to list.
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey1-1/+1
descriptive of what it actually does
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-19/+18
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-15Update svn properties, formatting cleanup, fix a couple compiler warnings.Jeff Ames1-6/+6
2008-08-14Refactor: Make the tree creation function take a UUID for the ownerMelanie Thielker1-5/+12
Change the tree populator module to supply a sensible value
2008-05-24* Refactor: Collapse some multiple remove object pathsJustin Clarke Casey1-1/+1
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey1-1/+1
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey1-1/+1
basis that they all take SOG parameters to improve code readability for now
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby1-6/+3
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-01* Rolled back a few changes.Adam Frisby1-2/+2
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-2/+2
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-1/+1
with namespaces.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-250/+250
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-40/+43
2008-04-30* Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby1-0/+248
* Attached.