| Commit message (Expand) | Author | Age | Files | Lines |
* | Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ... | Melanie | 2012-01-06 | 3 | -11/+36 |
* | Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo... | Dan Lake | 2011-12-12 | 1 | -1/+1 |
* | Implement handler for TeleportCancel inbound packet | Melanie | 2011-12-10 | 1 | -0/+1 |
* | On a new client circuit, send the initial reply ack to let the client know it... | Justin Clark-Casey (justincc) | 2011-12-08 | 1 | -1/+4 |
* | Correct test failure in sit position check of TestSitAndStandWithNoTarget() | Justin Clark-Casey (justincc) | 2011-11-07 | 1 | -1/+3 |
* | That such a trivial change can be so difficult to get right. Fix it this time. | Melanie | 2011-11-07 | 1 | -1/+1 |
* | Fix build break | Melanie | 2011-11-07 | 1 | -1/+1 |
* | Fix up failing test to compensate for changed sit target offset | Melanie | 2011-11-06 | 1 | -2/+2 |
* | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 2011-11-06 | 1 | -1/+1 |
* | Fix NPC sitting for prims without a sit target. | Justin Clark-Casey (justincc) | 2011-11-05 | 2 | -3/+40 |
* | refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss... | Justin Clark-Casey (justincc) | 2011-10-22 | 1 | -1/+1 |
* | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ... | Dan Lake | 2011-10-19 | 2 | -2/+2 |
* | refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w... | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -3/+1 |
* | Implement osNpcStand(<npc-id>) | Justin Clark-Casey (justincc) | 2011-10-17 | 2 | -2/+23 |
* | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 2011-10-17 | 2 | -0/+42 |
* | refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s... | Justin Clark-Casey (justincc) | 2011-10-14 | 1 | -1/+1 |
* | Removed redundant code in AttachmentsModule and simplified interfaces which c... | Dan Lake | 2011-10-03 | 1 | -4/+2 |
* | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 2011-09-22 | 2 | -75/+4 |
* | Move code which handles NPC movement into Scene so that this can also be used... | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -1/+1 |
* | When calling osNpcMoveTo(), rotate the avatar in the direction of travel. | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -4/+12 |
* | Fix test failure. Oversight in setting up the tests themselves. | Justin Clark-Casey (justincc) | 2011-09-08 | 1 | -1/+2 |
* | Centralize module setup for NPC tests. | Justin Clark-Casey (justincc) | 2011-09-08 | 1 | -41/+21 |
* | Remember to set and unset the fire and forget method at the top of the attach... | Justin Clark-Casey (justincc) | 2011-09-08 | 1 | -2/+10 |
* | Use scene presence agent id for rezzed object ownership rather than item owner. | Justin Clark-Casey (justincc) | 2011-09-08 | 1 | -0/+77 |
* | move common code into AttachmentsModule.DeleteAttachmentsFromScene() | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -5/+1 |
* | Make SP.Attachments available as sp.GetAttachments() instead. | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -7/+3 |
* | refactor: Move ScenePresence.RezAttachments() into AttachmentsModule | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -1/+1 |
* | Stop NPC's getting hypergrid like names in some circumstances. | Justin Clark-Casey (justincc) | 2011-08-19 | 1 | -1/+5 |
* | Don't try to save changed attachment states when an NPC with attachments is r... | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -1/+1 |
* | Fix issue where loading a new appearance onto an NPC would not remove the pre... | Justin Clark-Casey (justincc) | 2011-08-17 | 1 | -0/+10 |
* | minor: On "login disable/enable" always tell the user the final login status,... | Justin Clark-Casey (justincc) | 2011-08-12 | 1 | -3/+3 |
* | When saving appearance, only save the baked textures, not the other face text... | Justin Clark-Casey (justincc) | 2011-08-12 | 1 | -1/+1 |
* | Fix kicking of NPCs via "kick user" console command. | Justin Clark-Casey (justincc) | 2011-08-12 | 1 | -0/+2 |
* | add regression test for osNpcCreate when cloning an in-region avatar | Justin Clark-Casey (justincc) | 2011-08-11 | 2 | -31/+8 |
* | eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -1/+6 |
* | instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -1/+1 |
* | Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a... | Justin Clark-Casey (justincc) | 2011-08-11 | 2 | -5/+4 |
* | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() | Justin Clark-Casey (justincc) | 2011-08-10 | 3 | -13/+29 |
* | early code to allow scripts to force npcs not to fly when moving to target | Justin Clark-Casey (justincc) | 2011-08-10 | 3 | -5/+5 |
* | Stop trying to deregister caps or close child agents when an NPC is removed | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -1/+1 |
* | implement osNpcStopMoveTo() to cancel any current move target | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -3/+34 |
* | When an NPC appearance is loaded, rez the attachments too | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -0/+1 |
* | When an NPC is created, stop telling neighbouring regions to expect a child a... | Justin Clark-Casey (justincc) | 2011-08-09 | 2 | -13/+3 |
* | Implement first draft functions for saving and loading NPC appearance from st... | Justin Clark-Casey (justincc) | 2011-08-09 | 2 | -1/+30 |
* | refactor: Change SceneHelpers.AddClient() to AddScenePresence(). | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -2/+2 |
* | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -5/+5 |
* | rename test SceneSetupHelpers -> SceneHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -6/+6 |
* | if an NPC target is set to a ground location, then automatically land them wh... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+12 |
* | if an NPC move to target is above the terrain then make it fly to destination | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -3/+7 |
* | move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate() | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+1 |