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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-03-21
Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
1
-5
/
+0
2012-03-20
Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
1
-7
/
+5
2012-03-09
Factor out common default animations code into SLUtil. LLClientView now make...
Justin Clark-Casey (justincc)
1
-34
/
+2
2012-03-09
fix for NPC not playing internal animations
satguru srivastava
1
-1
/
+36
2012-03-06
Simplify NPCModuleTests code by putting the NPCModule in an instance variable...
Justin Clark-Casey (justincc)
1
-61
/
+56
2012-03-06
Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...
Justin Clark-Casey (justincc)
2
-9
/
+57
2012-02-16
Fix some logic mistakes where firstly osNpcCreate() without options was creat...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-02-14
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
Dan Lake
1
-6
/
+6
2012-02-09
If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...
Justin Clark-Casey (justincc)
1
-8
/
+7
2012-02-09
minor: put in commented out logging statements for future reuse
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-02-03
Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...
Justin Clark-Casey (justincc)
1
-14
/
+16
2012-02-03
Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?i...
PixelTomsen
1
-1
/
+1
2012-02-02
Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
Melanie
1
-1
/
+1
2012-01-28
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
Justin Clark-Casey (justincc)
3
-10
/
+32
2012-01-20
Telehub Support:
BlueWall
1
-0
/
+5
2012-01-12
Add remove test for unowned avatars
Justin Clark-Casey (justincc)
1
-0
/
+20
2012-01-12
Add permissions checks for owned avatars to all other osNpc* functions.
Justin Clark-Casey (justincc)
1
-4
/
+1
2012-01-12
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...
Justin Clark-Casey (justincc)
1
-13
/
+36
2012-01-06
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...
Melanie
3
-11
/
+36
2011-12-12
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
1
-1
/
+1
2011-12-10
Implement handler for TeleportCancel inbound packet
Melanie
1
-0
/
+1
2011-12-08
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-11-07
Correct test failure in sit position check of TestSitAndStandWithNoTarget()
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-07
That such a trivial change can be so difficult to get right. Fix it this time.
Melanie
1
-1
/
+1
2011-11-07
Fix build break
Melanie
1
-1
/
+1
2011-11-06
Fix up failing test to compensate for changed sit target offset
Melanie
1
-2
/
+2
2011-11-06
Convert SendKillObject to take a list of uint rather than sending one
Melanie
1
-1
/
+1
2011-11-05
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2
-3
/
+40
2011-10-22
refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-19
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2
-2
/
+2
2011-10-17
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
1
-3
/
+1
2011-10-17
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
2
-2
/
+23
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2
-0
/
+42
2011-10-14
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-03
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
1
-4
/
+2
2011-09-22
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
2
-75
/
+4
2011-09-21
Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-21
When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
Justin Clark-Casey (justincc)
1
-4
/
+12
2011-09-08
Fix test failure. Oversight in setting up the tests themselves.
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-09-08
Centralize module setup for NPC tests.
Justin Clark-Casey (justincc)
1
-41
/
+21
2011-09-08
Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
1
-2
/
+10
2011-09-08
Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
1
-0
/
+77
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
1
-5
/
+1
2011-08-31
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
1
-7
/
+3
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-19
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-08-18
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-17
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
1
-0
/
+10
2011-08-12
minor: On "login disable/enable" always tell the user the final login status,...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-08-12
When saving appearance, only save the baked textures, not the other face text...
Justin Clark-Casey (justincc)
1
-1
/
+1
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