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2012-03-21Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)1-5/+0
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)1-7/+5
2012-03-09Factor out common default animations code into SLUtil. LLClientView now make...Justin Clark-Casey (justincc)1-34/+2
2012-03-09fix for NPC not playing internal animationssatguru srivastava1-1/+36
2012-03-06Simplify NPCModuleTests code by putting the NPCModule in an instance variable...Justin Clark-Casey (justincc)1-61/+56
2012-03-06Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...Justin Clark-Casey (justincc)2-9/+57
2012-02-16Fix some logic mistakes where firstly osNpcCreate() without options was creat...Justin Clark-Casey (justincc)1-2/+2
2012-02-14Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake1-6/+6
2012-02-09If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)1-8/+7
2012-02-09minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)1-0/+3
2012-02-03Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...Justin Clark-Casey (justincc)1-14/+16
2012-02-03Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?i...PixelTomsen1-1/+1
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie1-1/+1
2012-01-28Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)3-10/+32
2012-01-20Telehub Support:BlueWall1-0/+5
2012-01-12Add remove test for unowned avatarsJustin Clark-Casey (justincc)1-0/+20
2012-01-12Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)1-4/+1
2012-01-12refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...Justin Clark-Casey (justincc)1-13/+36
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie3-11/+36
2011-12-12Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake1-1/+1
2011-12-10Implement handler for TeleportCancel inbound packetMelanie1-0/+1
2011-12-08On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)1-1/+4
2011-11-07Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)1-1/+3
2011-11-07That such a trivial change can be so difficult to get right. Fix it this time.Melanie1-1/+1
2011-11-07Fix build breakMelanie1-1/+1
2011-11-06Fix up failing test to compensate for changed sit target offsetMelanie1-2/+2
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie1-1/+1
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2-3/+40
2011-10-22refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)1-1/+1
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2-2/+2
2011-10-17refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)1-3/+1
2011-10-17Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2-2/+23
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2-0/+42
2011-10-14refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)1-1/+1
2011-10-03Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake1-4/+2
2011-09-22Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2-75/+4
2011-09-21Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)1-1/+1
2011-09-21When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)1-4/+12
2011-09-08Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)1-1/+2
2011-09-08Centralize module setup for NPC tests.Justin Clark-Casey (justincc)1-41/+21
2011-09-08Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)1-2/+10
2011-09-08Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)1-0/+77
2011-08-31move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)1-5/+1
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)1-7/+3
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)1-1/+1
2011-08-19Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)1-1/+5
2011-08-18Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)1-1/+1
2011-08-17Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)1-0/+10
2011-08-12minor: On "login disable/enable" always tell the user the final login status,...Justin Clark-Casey (justincc)1-3/+3
2011-08-12When saving appearance, only save the baked textures, not the other face text...Justin Clark-Casey (justincc)1-1/+1