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2011-11-07That such a trivial change can be so difficult to get right. Fix it this time.Melanie1-1/+1
2011-11-07Fix build breakMelanie1-1/+1
2011-11-06Fix up failing test to compensate for changed sit target offsetMelanie1-2/+2
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie1-1/+1
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2-3/+40
2011-10-22refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)1-1/+1
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2-2/+2
2011-10-17refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)1-3/+1
2011-10-17Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2-2/+23
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2-0/+42
2011-10-14refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)1-1/+1
2011-10-03Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake1-4/+2
2011-09-22Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2-75/+4
2011-09-21Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)1-1/+1
2011-09-21When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)1-4/+12
2011-09-08Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)1-1/+2
2011-09-08Centralize module setup for NPC tests.Justin Clark-Casey (justincc)1-41/+21
2011-09-08Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)1-2/+10
2011-09-08Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)1-0/+77
2011-08-31move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)1-5/+1
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)1-7/+3
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)1-1/+1
2011-08-19Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)1-1/+5
2011-08-18Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)1-1/+1
2011-08-17Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)1-0/+10
2011-08-12minor: On "login disable/enable" always tell the user the final login status,...Justin Clark-Casey (justincc)1-3/+3
2011-08-12When saving appearance, only save the baked textures, not the other face text...Justin Clark-Casey (justincc)1-1/+1
2011-08-12Fix kicking of NPCs via "kick user" console command.Justin Clark-Casey (justincc)1-0/+2
2011-08-11add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2-31/+8
2011-08-11eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)1-1/+6
2011-08-11instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)1-1/+1
2011-08-11Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2-5/+4
2011-08-10Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)3-13/+29
2011-08-10early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)3-5/+5
2011-08-10Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)1-1/+1
2011-08-10implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)1-3/+34
2011-08-09When an NPC appearance is loaded, rez the attachments tooJustin Clark-Casey (justincc)1-0/+1
2011-08-09When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)2-13/+3
2011-08-09Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2-1/+30
2011-08-06refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)1-2/+2
2011-08-06rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)1-5/+5
2011-08-06rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)1-6/+6
2011-08-04if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)1-1/+12
2011-08-04if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)1-3/+7
2011-08-04move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)1-1/+1
2011-08-04move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)1-1/+1
2011-08-04Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)1-1/+1
2011-08-04When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)2-2/+5
2011-08-04extend npc move test to check a second movementJustin Clark-Casey (justincc)1-2/+21
2011-08-04Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)1-1/+1