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2011-08-10implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)1-3/+34
2011-08-09When an NPC appearance is loaded, rez the attachments tooJustin Clark-Casey (justincc)1-0/+1
2011-08-09When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)2-13/+3
agent
2011-08-09Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)2-1/+30
storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-08-06refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)1-2/+2
This seems to make more sense as we can get SP.ControllingClient
2011-08-06rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)1-5/+5
2011-08-06rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)1-6/+6
2011-08-04if an NPC target is set to a ground location, then automatically land them ↵Justin Clark-Casey (justincc)1-1/+12
when they get there. This doesn't help where the target is a prim surface. In these situations, it might be better to provide manual overrides so the script can control whethre an avatar flys there/lands, etc.
2011-08-04if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)1-3/+7
2011-08-04move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)1-1/+1
2011-08-04move reset code out of HandleMoveToTargetUpdate() so that we only call it ↵Justin Clark-Casey (justincc)1-1/+1
where needed instead of passing in a flag
2011-08-04Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other ↵Justin Clark-Casey (justincc)1-1/+1
classes can use it.
2011-08-04When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the ↵Justin Clark-Casey (justincc)2-2/+5
target, move it directly to the target. This makes the movement exact. Regression test changed to check avatar reaches exact target. Also has the nice side effect of making NPC animations continue to work after the first movement (which wasn't working). However, avatar still pauses in mid-stride
2011-08-04extend npc move test to check a second movementJustin Clark-Casey (justincc)1-2/+21
2011-08-04Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for ↵Justin Clark-Casey (justincc)1-1/+1
consistency. Improve method doc.
2011-08-03remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)1-1/+5
extends npc move to regression test to check stop after sufficient sim updates
2011-08-03rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to ↵Justin Clark-Casey (justincc)2-2/+2
INPCModule
2011-08-03extend move test to check avatar is moving in the right direction after ↵Justin Clark-Casey (justincc)1-0/+13
setting a move target
2011-08-03extend move test to check one beat of the simulator without actually asking ↵Justin Clark-Casey (justincc)1-1/+7
the npc to move.
2011-08-03Add passing but incomplete NPC move regression testJustin Clark-Casey (justincc)1-47/+25
2011-08-03stop avatar service being set up in NPC TestCreate() - it's no longer usedJustin Clark-Casey (justincc)1-6/+48
2011-08-03refactor: rename the move to position methods to move to target to be ↵Justin Clark-Casey (justincc)1-3/+3
consistent with terminology used by scene object part and elsewhere
2011-08-03get rid of vestigal move to parametersJustin Clark-Casey (justincc)2-2/+2
2011-08-03enable the NPC module for its regression testJustin Clark-Casey (justincc)1-0/+2
2011-08-03Put config to enable disable [NPC] module.Justin Clark-Casey (justincc)1-4/+7
Default is disabled. You will need to explicitly enable to toy with this.
2011-08-03Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)1-11/+48
Avatar moves and stops. However, will stop in mid stride. And if the move to position is in the air, avatar will continue to make vain and quite hilarious attempts to take off (but never doing so). Clearly more work is needed.
2011-08-02Partially fix autopilot/go hereJustin Clark-Casey (justincc)2-1/+11
This now works again except that it requires a click or avatar mvmt to get going This is because the ScenePresence.HandleAgentUpdate() method doesn't trigger until the client does something significant, at which point autopilot takes over. Even clicking is enough to trigger. This will be improved presently.
2011-08-02Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)1-1/+0
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
2011-08-01Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2-7/+41
Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing). Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing. Extended TestCreate() to check this.
2011-07-23Fix LLTextBox to work with the updated libOMVMelanie1-1/+1
2011-07-02Create a very basic initial test which just creates an 'npc' and tests that ↵Justin Clark-Casey (justincc)2-2/+72
the scene presence exists
2011-07-02refactor: simplify existing npc code by creating them directly rather than ↵Justin Clark-Casey (justincc)1-102/+37
indirectly via a timer no obvious reason for doing this asynchonously, especially as the caller was sleeping in order to pick up the response anyway!
2011-06-29Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)1-33/+74
This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
2011-05-31Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)1-1/+1
If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
2011-04-13First pass at moving object property requests into a queue similarMic Bowman1-9/+3
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-9/+3
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-9/+3
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-03-25Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)1-1/+1
counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
2010-12-30Implement SendPlacesReplyMelanie1-0/+4
2010-12-21* Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)1-0/+4
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
2010-10-20Major refactoring of appearance handling.Master ScienceSim2-9/+9
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-08-16Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵Diva Canto1-0/+4
affected.
2010-08-16Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto1-1/+1
TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie1-4/+0
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
2010-06-12Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie1-0/+4
we used to send before slimupdates and explicitly send it
2010-05-21Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari1-0/+5
parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman1-1/+1
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-12* Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown1-11/+3
original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
2010-04-12thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia1-0/+1
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie1-1/+1
This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.