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2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-3/+3
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-12-19minor: Remove some serialization module scene wrappersJustin Clarke Casey1-5/+20
2008-12-19* refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey1-2/+2
2008-09-06Mantis #2133Melanie Thielker1-1/+1
Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-2/+2
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-07-23Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames1-6/+6
2008-07-10Mantis#1391. Thank you kindly, Phrearch for a patch that:Charles Krinke1-3/+5
Solves svnbackup svn add directory failure.
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield1-12/+12
2008-05-28Change a couple Windows directory separators in SVN module to be platform ↵Jeff Ames1-2/+2
agnostic.
2008-05-20Add copyright notices.Jeff Ames1-2/+29
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-16Minor cleanup.Jeff Ames1-1/+1
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-1/+1
with namespaces.
2008-04-30* Sometimes you know, you do something really stupid.Adam Frisby1-1/+1
* This is one of those times (should fix build)
2008-04-21* Various compiler warning cleanups.Adam Frisby1-11/+11
2008-04-21* Formatted ExportSerialiserModule and SvnBackupModuleAdam Frisby1-69/+72
* Added a form of GZip compression support to object.xml files produced by exportserialiser. Will look towards standard GZip support. File compression seems to be highly worthwhile reducing a 1.5mb sim state to 62kb.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-16/+19
(this took a while to run).
2008-04-21* Added support for periodic autosaves - added to SvnBackupModule. Will ↵Adam Frisby1-8/+30
cause a SVN revision to be saved every X minutes. (Default = 15) * Added 'Autosave' options to OpenSim.ini.Example * Added 'ImportOnStartup' option to OpenSim.ini.example
2008-04-20* Added some more fixes, refactored SVNModule slightly.Adam Frisby1-12/+31
2008-04-20* Added support for new "svn load-region <region name> [svn revision]" ↵Adam Frisby1-0/+44
command to SVN Backup Module.
2008-04-20* Added experimental "svn load <revision>" command to allow you to load a ↵Adam Frisby1-7/+38
region from a specified SVN revision. Potentially useful for rollbacks.
2008-04-20* Fixed three compiler warnings introduced in the previous commit.Adam Frisby1-1/+1
2008-04-20* Various SvnBackupModule fixes.Adam Frisby1-1/+23
2008-04-19* Fix build break in previous revisionJustin Clarke Casey1-1/+1
2008-04-19* Several fixes for SvnBackupModuleAdam Frisby1-21/+53
* SVNBackup module now works correctly when you have more than one region. * Various textual and feature improvements, including new 'ImportOnStartup' option for OpenSim.ini (place in [SVN] section)
2008-04-17* Added "svn load" command to correspond "svn save". Will grab the latest ↵Adam Frisby1-0/+12
revision. * TODO: Specific revision support.
2008-04-17* Added a directory for the SVN module. More about to come.* SVNBackupModuleAdam Frisby1-39/+39
* See OpenSim.ini.example settings for how to use * Only compatible with svn:// and http:// authentication for the moment (and only using simple authentication). SSL/SSH key support is supported by the library used (SvnDotNet), but is not yet supported in OpenSim. * Use the command "svn save" to make a copy of your regions to SVN. Presently this is not an automatic process, but such a feature is on the todo list. * It will in your repository create a subdirectory for each region with the regions UUID, inside there it will create a 'terrain load' compatible 'heightmap.r32', and a load-xml2 compatible 'objects.xml' plus information files. * Untested on Linux, some compatibility work may be needed by Linux peoples. The dependencies will be the same as for SvnDotNet which is supposedly mono-compatible.
2008-04-17Update svn properties. Add copyright info to some source files.Jeff Ames1-137/+164
2008-04-17* Committing first version of SVN Backup ModuleAdam Frisby1-0/+137
This is a module which allows you to periodically export a serialised version of your region to a SVN repository and store it there. It is still a work in progress and is currently disabled and incomplete, but some of the functionality is demonstratable. * Enjoy.