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* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-07-191-2/+0
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* Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵Justin Clark-Casey (justincc)2012-07-191-3/+1
| | | | | | | enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled.
* Perform other region ready actions even if simulator is configured to leave ↵Justin Clark-Casey (justincc)2012-07-181-26/+19
| | | | logins disabled on startup.
* Fix bug where region ready would be triggered a second time if a script was ↵Justin Clark-Casey (justincc)2012-07-181-30/+23
| | | | | | rezzed on a previously script-free region. There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
* Establish EventManager.OnRegionReady event. This will only be triggerred ↵Justin Clark-Casey (justincc)2012-07-181-0/+2
| | | | | | once when the region is ready. Switch MapImageServiceModule to use this.
* Pass entire scene object in OnLoginsEnabled event rather than just the ↵Justin Clark-Casey (justincc)2012-07-181-8/+16
| | | | | | region name. This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
* Only listen to LoginsEnabled event in RegionReadyModule if it has been asked ↵Justin Clark-Casey (justincc)2012-07-181-26/+22
| | | | to disable logins until all scripts have been compiled
* Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-112-8/+4
| | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
* minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init ↵Justin Clark-Casey (justincc)2012-07-071-3/+2
| | | | is only complete for a particular region at a time
* minor: Get RegionReady module to shout initialization complete status to ↵Justin Clark-Casey (justincc)2012-07-071-1/+3
| | | | draw the eye
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2012-04-251-1/+1
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| * refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()Justin Clark-Casey (justincc)2012-04-251-1/+1
| | | | | | | | These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
* | Add try/catch around Json script method registration to avoild some issuesMic Bowman2012-04-251-15/+24
|/ | | | | | with .NET 3.5 vs 4.0 differences. See http://opensimulator.org/mantis/view.php?id=5971
* clean up some more logging spam in the jsonstore modulesMic Bowman2012-04-172-2/+4
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* Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.Mic Bowman2012-04-173-5/+7
| | | | Cut down on the logging spam.
* This commit adds a new optional region module, JsonStore, that provides ↵Mic Bowman2012-04-173-0/+1416
| | | | | | | | | | | | | | | structured storage (dictionaries and arrays of string values) for scripts and region modules. In addition, there are operations on the storage that enable "real" distributed computation between scripts through operations similar to those of a tuple space. Scripts can share task queues, implement shared locks or semaphores, etc. The structured store is limited to the current region and is not currently persisted. However, script operations are defined to initialize a store from a notecard and to serialize the store to a notecard. Documentation will be posted to the opensim wiki soon.
* make the namespace for the ScriptModuleComms consistent with its file system ↵Mic Bowman2012-04-171-1/+1
| | | | location
* Add some more overloads to allow registering overloaded methods and listsMelanie2012-03-261-4/+14
| | | | of methods.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-03-261-1/+11
|\ | | | | | | | | Conflicts: OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
| * Fix compile error in ScriptModuelComms and add some debugging into the modInvokeMic Bowman2012-03-251-2/+12
| | | | | | | | routines to simplify finding method registration issues.
* | Add a hust UUID to the script invocationsMelanie2012-03-261-7/+8
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* Further simplify ScriptCommsMelanie2012-03-261-1/+3
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* Dynamically create the delegate type to reduce complexity in the callerMelanie2012-03-261-1/+21
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* Correct the design error I introduced into ScriptComms. Untested but about toMelanie2012-03-261-14/+22
| | | | be.
* Simplify the module invocation registration. The types and method nameMelanie2012-03-251-2/+18
| | | | can be pulled fromt he delegate so we don't need to pass them explicitly
* Add support for key, vector, rotation and list types for bothMic Bowman2012-03-241-0/+8
| | | | | | arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
* RegionReady loggingBlueWall2012-03-221-10/+5
| | | | Some maintenance to clean up logging messages
* Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman2012-03-151-2/+97
| | | | | | | | | from region modules. The LSL translator is extended to generate the modInvoke format of commands for directly inlined function calls. A region module can register a function Test() with the name "Test". LSL code can call that function as "Test()". The compiler will translate that invocation into modInvoke("Test", ...)
* Remove some debugging output form the loggerBlueWall2012-02-161-2/+4
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* RegionReady:BlueWall2012-01-181-1/+5
| | | | Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
* protect the region ready alerts for loading oarfiles if no post URI is setMic Bowman2012-01-141-2/+5
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* Update RegionReadyModuleBlueWall2012-01-131-6/+51
| | | | Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
* Move simulator asset info commands to an optional module from the connector. ↵Justin Clark-Casey (justincc)2012-01-051-3/+2
| | | | | | Make them conform with service side commands. This stops them appearing twice when Hypergrid is enabled.
* Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-5/+5
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* Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)2011-10-201-1/+1
| | | | However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
* Add "shutdown" message to RegionReadyBlueWall2011-08-151-0/+5
| | | | | | Add "shutdown" message when removing region. From a patch submitted by Michelle Argus. Thanks Michelle
* refactor: Move all callers of the obsoleted ↵Justin Clark-Casey (justincc)2011-07-131-2/+2
| | | | SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest()
* Rename SetSculptData() to SetSculptProperties(), since this is what it does ↵Justin Clark-Casey (justincc)2011-07-091-1/+1
| | | | (setting SculptData is done through the property)
* RegionReady Module:BlueWall2011-06-241-0/+2
| | | | Add notification to neighbors when logins are enabled.
* Adding an event to signal that logins are enabledBlueWall2011-05-281-11/+76
| | | | Added an event to signal the eabling of logins and added an alert to send to a configured service.
* Add option to disable loginsBlueWall2011-05-281-1/+24
| | | | This just covers script loading for now. More to come.
* Comment out some startup logging lines to make up for the one I added ↵Justin Clark-Casey (justincc)2011-04-021-9/+1
| | | | | | earlier on. Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
* Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-0/+1
| | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
* Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-282-9/+5
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| * Formatting cleanup.Jeff Ames2010-10-282-2/+1
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| * Formatting cleanup.Jeff Ames2010-10-271-7/+4
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* | First attempt to get multiple attachments working to support viewer2.Master ScienceSim2010-10-211-9/+6
|/ | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-5/+1
| | | | MapAndArray collection
* Formatting cleanup.Jeff Ames2010-09-121-2/+2
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-102-4/+6
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