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* Moving ScriptModuleComms into the CoreModules tree.Mic Bowman2012-09-171-367/+0
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* Implementing ability to register script constants and invocations on a ↵SignpostMarv2012-09-171-0/+31
| | | | region module automatically
* Support multi-region OAR filesOren Hurvitz2012-09-141-1/+1
| | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
* Allow an incoming identifier to be specified for a JsonStore.Mic Bowman2012-09-112-8/+8
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* Type.Type is RuntimeTypeSignpostMarv2012-08-311-1/+1
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* formattingSignpostMarv2012-08-311-5/+5
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* adding support for static method script invocationsSignpostMarv2012-08-311-0/+15
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* moving assignment to new line to make next commit easier to read in diffsSignpostMarv2012-08-311-1/+2
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* using specific type instead of varSignpostMarv2012-08-311-1/+1
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* formattingSignpostMarv2012-08-311-1/+1
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* formattingSignpostMarv2012-08-311-2/+1
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* adding support for finding static methodsSignpostMarv2012-08-311-3/+9
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* assign binding flags to variableSignpostMarv2012-08-311-1/+3
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* no need to assign result to GetMethodInfoFromTypeSignpostMarv2012-08-311-3/+1
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* changing to use Type argument instead of objectSignpostMarv2012-08-311-3/+3
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* moving code that will be common into private static methodSignpostMarv2012-08-311-1/+8
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* Adds support to ScriptModuleComms for region modules to exportMic Bowman2012-07-311-0/+33
| | | | constants to the script engine.
* Make SceneManager.OnRegionsReadyStatusChange event available.Justin Clark-Casey (justincc)2012-07-251-1/+1
| | | | | This is fired when all regions are ready or when at least one region becomes not ready. Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-07-191-2/+0
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* Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵Justin Clark-Casey (justincc)2012-07-191-3/+1
| | | | | | | enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled.
* Perform other region ready actions even if simulator is configured to leave ↵Justin Clark-Casey (justincc)2012-07-181-26/+19
| | | | logins disabled on startup.
* Fix bug where region ready would be triggered a second time if a script was ↵Justin Clark-Casey (justincc)2012-07-181-30/+23
| | | | | | rezzed on a previously script-free region. There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
* Establish EventManager.OnRegionReady event. This will only be triggerred ↵Justin Clark-Casey (justincc)2012-07-181-0/+2
| | | | | | once when the region is ready. Switch MapImageServiceModule to use this.
* Pass entire scene object in OnLoginsEnabled event rather than just the ↵Justin Clark-Casey (justincc)2012-07-181-8/+16
| | | | | | region name. This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
* Only listen to LoginsEnabled event in RegionReadyModule if it has been asked ↵Justin Clark-Casey (justincc)2012-07-181-26/+22
| | | | to disable logins until all scripts have been compiled
* Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-112-8/+4
| | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
* minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init ↵Justin Clark-Casey (justincc)2012-07-071-3/+2
| | | | is only complete for a particular region at a time
* minor: Get RegionReady module to shout initialization complete status to ↵Justin Clark-Casey (justincc)2012-07-071-1/+3
| | | | draw the eye
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2012-04-251-1/+1
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| * refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()Justin Clark-Casey (justincc)2012-04-251-1/+1
| | | | | | | | These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
* | Add try/catch around Json script method registration to avoild some issuesMic Bowman2012-04-251-15/+24
|/ | | | | | with .NET 3.5 vs 4.0 differences. See http://opensimulator.org/mantis/view.php?id=5971
* clean up some more logging spam in the jsonstore modulesMic Bowman2012-04-172-2/+4
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* Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.Mic Bowman2012-04-173-5/+7
| | | | Cut down on the logging spam.
* This commit adds a new optional region module, JsonStore, that provides ↵Mic Bowman2012-04-173-0/+1416
| | | | | | | | | | | | | | | structured storage (dictionaries and arrays of string values) for scripts and region modules. In addition, there are operations on the storage that enable "real" distributed computation between scripts through operations similar to those of a tuple space. Scripts can share task queues, implement shared locks or semaphores, etc. The structured store is limited to the current region and is not currently persisted. However, script operations are defined to initialize a store from a notecard and to serialize the store to a notecard. Documentation will be posted to the opensim wiki soon.
* make the namespace for the ScriptModuleComms consistent with its file system ↵Mic Bowman2012-04-171-1/+1
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* Add some more overloads to allow registering overloaded methods and listsMelanie2012-03-261-4/+14
| | | | of methods.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-03-261-1/+11
|\ | | | | | | | | Conflicts: OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
| * Fix compile error in ScriptModuelComms and add some debugging into the modInvokeMic Bowman2012-03-251-2/+12
| | | | | | | | routines to simplify finding method registration issues.
* | Add a hust UUID to the script invocationsMelanie2012-03-261-7/+8
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* Further simplify ScriptCommsMelanie2012-03-261-1/+3
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* Dynamically create the delegate type to reduce complexity in the callerMelanie2012-03-261-1/+21
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* Correct the design error I introduced into ScriptComms. Untested but about toMelanie2012-03-261-14/+22
| | | | be.
* Simplify the module invocation registration. The types and method nameMelanie2012-03-251-2/+18
| | | | can be pulled fromt he delegate so we don't need to pass them explicitly
* Add support for key, vector, rotation and list types for bothMic Bowman2012-03-241-0/+8
| | | | | | arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
* RegionReady loggingBlueWall2012-03-221-10/+5
| | | | Some maintenance to clean up logging messages
* Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman2012-03-151-2/+97
| | | | | | | | | from region modules. The LSL translator is extended to generate the modInvoke format of commands for directly inlined function calls. A region module can register a function Test() with the name "Test". LSL code can call that function as "Test()". The compiler will translate that invocation into modInvoke("Test", ...)
* Remove some debugging output form the loggerBlueWall2012-02-161-2/+4
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* RegionReady:BlueWall2012-01-181-1/+5
| | | | Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
* protect the region ready alerts for loading oarfiles if no post URI is setMic Bowman2012-01-141-2/+5
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* Update RegionReadyModuleBlueWall2012-01-131-6/+51
| | | | Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.