| Commit message (Collapse) | Author | Age | Files | Lines |
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containing IAvatar instances for each avatar in the region.
* Adds Test/TestModule.cs which demonstrates a very quick and simple MRM Test.
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Constants.RegionSize as expected. (Working towards enlarged or smaller regionsizes that arent multiples of 256m)
* Adds minor functionality to MRM Scripting.
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Patch to RegionReady which adds a field which adds to the message
whether the region is ready due to a server startup or due to an oar
file loading.
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* Renames MiniRegionModule to MRMModule to make it more distinct from the actual Mini Region Module[s] executed in Scene.
* Renames MiniRegionModuleBase to MRMBase for convenience. MRM's need to be adjusted to inherit from MRMBase.
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Engine API.
* It's lag-tacular! :D
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* Please don't use this yet, it represents a very heavy security risk if you enable it.
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Disabled - edit code to load.
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warnings. Fix some m_log declarations.
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This changeset add the RegionReady module code. The module sends a
message on a configurable channel when an oar file has finished
loading or if the script engine has emptied its queue for the first
time (eg server startup). Config is something like this:
[RegionReady]
enabled = true
channel_notify = -800
The module also knows if there was an error with startup.
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