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* | Formatting cleanup. | Jeff Ames | 2009-06-10 | 1 | -1/+1 | |
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* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 3 | -3/+3 | |
| | | | | LICENSE.txt. | |||||
* | Add copyright headers, formatting cleanup, ignore some generated files. | Jeff Ames | 2009-05-31 | 2 | -2/+56 | |
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* | Update svn properties. | Jeff Ames | 2009-05-31 | 2 | -25/+25 | |
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* | * Adds MRM scripting commands, World.Objects.Create(Vector3 position) and ↵ | Adam Frisby | 2009-05-31 | 2 | -0/+22 | |
| | | | | World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject. | |||||
* | * Adds World.Audio.* to MRM | Adam Frisby | 2009-05-29 | 3 | -1/+48 | |
| | | | | | * This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position. | |||||
* | * Protip: When you click 'make public' in resharper, note to save before ↵ | Adam Frisby | 2009-05-29 | 1 | -1/+1 | |
| | | | | committing. | |||||
* | * Implements Sound on Objects for IObject in MRM | Adam Frisby | 2009-05-29 | 3 | -1/+29 | |
| | | | | | | * Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning) | |||||
* | Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵ | diva | 2009-05-15 | 1 | -2/+2 | |
| | | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now | |||||
* | * Adds additional check to MRM rezzing - the host object must be created by ↵ | Adam Frisby | 2009-05-12 | 1 | -1/+3 | |
| | | | | the sim owner, not just owned by it. | |||||
* | * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves ↵ | Adam Frisby | 2009-05-12 | 1 | -1/+1 | |
| | | | | velocity. | |||||
* | * Applies Mantis #3630 - Adds support for outside MRM initialisation, makes ↵ | Adam Frisby | 2009-05-12 | 13 | -18/+32 | |
| | | | | MRMModule compatible with the Visual Studio MRMLoader ( http://forge.opensimulator.org/gf/project/mrmloader/ ) | |||||
* | * Code to make MRM debugging easier. | Adam Frisby | 2009-05-09 | 2 | -1/+6 | |
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* | Intermediate commit. WILL NOT COMPILE! | Melanie Thielker | 2009-05-04 | 1 | -0/+1 | |
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* | Add copyright headers. Formatting cleanup. | Jeff Ames | 2009-04-27 | 3 | -5/+59 | |
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* | Update svn properties. | Jeff Ames | 2009-04-27 | 3 | -90/+90 | |
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* | * Implements Microthreading for MRM scripting. | Adam Frisby | 2009-04-24 | 7 | -2/+162 | |
| | | | | | | | | | | * This is achieved through two new keywords "microthreaded" and "relax". example: public microthreaded void MyFunc(...) { ... relax; ... } | |||||
* | * Committing stub VW-over-HTTP ClientStack. (2/2) | Adam Frisby | 2009-04-22 | 1 | -1/+1 | |
| | | | | | * Minor MRM tweak. | |||||
* | Add copyright headers. Formatting cleanup. | Jeff Ames | 2009-04-22 | 5 | -4/+139 | |
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* | Update svn properties. | Jeff Ames | 2009-04-21 | 4 | -105/+105 | |
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* | * Implements Extensions to MRM. This allows Region Modules to insert new ↵ | Adam Frisby | 2009-04-21 | 6 | -3/+81 | |
| | | | | | | | | | | | | classes into OpenSim MRM's. * Example in region module: Scene.GetModuleInterface<IMRMModule>.RegisterExtension<IMyInterface>(this); * In the MRM: //@DEPENDS:MyExtensionModule.dll ... Host.Extensions<IMyInterface>.DoStuff(); | |||||
* | * Adds IObject.Shape to MRM | Adam Frisby | 2009-04-18 | 4 | -53/+140 | |
| | | | | | | * Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000...."); | |||||
* | minor: Remove some mono compiler warnings. Uncomment code when it's ↵ | Justin Clarke Casey | 2009-04-15 | 1 | -1/+1 | |
| | | | | actually being used. | |||||
* | * Make it possible to add a request id to load and save oar requests | Justin Clarke Casey | 2009-04-15 | 1 | -5/+5 | |
| | | | | | | * This allows specific requests to be identified. | |||||
* | Formatting cleanup. | Jeff Ames | 2009-04-14 | 4 | -6/+6 | |
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* | Add copyright headers. | Jeff Ames | 2009-04-14 | 5 | -5/+140 | |
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* | Update svn properties. | Jeff Ames | 2009-04-14 | 15 | -873/+873 | |
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* | * Minor MRM Cleanup | Adam Frisby | 2009-04-11 | 14 | -614/+662 | |
| | | | | | | | * Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?] | |||||
* | Add XmlRpcGridRouter, a module that communicates URIs for XMLRPC channels | Melanie Thielker | 2009-04-10 | 1 | -0/+143 | |
| | | | | | | to a central server via REST, for centralized XMLRPC routing. | |||||
* | Add an optional region module which will supply a script event, | Melanie Thielker | 2009-04-10 | 1 | -0/+90 | |
| | | | | | | | xmlrpc_uri(string) in response to a OpenRemoteDataChannel call. The string is the fully qualified URI to post XMLRPC requests for that script to. | |||||
* | * Fixes a bug in MRM scripting whereby the Touch flag is never enabled for ↵ | Adam Frisby | 2009-04-10 | 1 | -0/+2 | |
| | | | | OnTouch capable scripts. | |||||
* | * minor: remove some mono compiler warnings | Justin Clarke Casey | 2009-04-09 | 1 | -2/+2 | |
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* | * Allows MRMs to import libraries in the OpenSim bin directory. | Adam Frisby | 2009-04-09 | 1 | -5/+16 | |
| | | | | | * Syntax: //@DEPENDS:library.dll | |||||
* | * Implements IObject.Materials[].* | Adam Frisby | 2009-04-09 | 3 | -2/+93 | |
| | | | | | * This lets you do things like IObject.Materials[0].Texture = new UUID("0000-..."); | |||||
* | * Implements IGraphics interface for MRM Scripting. | Adam Frisby | 2009-04-09 | 6 | -6/+75 | |
| | | | | | | * This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap. | |||||
* | * Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e); | Adam Frisby | 2009-04-09 | 2 | -1/+50 | |
| | | | | | * This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence) | |||||
* | * Limits MRM scripting to Region Master Avatar only. | Adam Frisby | 2009-04-09 | 1 | -1/+4 | |
| | | | | | | * This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions. * Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user). | |||||
* | * World.OnChat no longer fires if there is no chat text (prevents the typing ↵ | Adam Frisby | 2009-04-09 | 1 | -2/+3 | |
| | | | | animation packet from firing OnChat) | |||||
* | * Added additional debug testing info to Scene | Adam Frisby | 2009-04-09 | 3 | -6/+56 | |
| | | | | | | | * Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.* | |||||
* | * Forgot to commit IEntity in last commit. | Adam Frisby | 2009-04-09 | 2 | -0/+67 | |
| | | | | | * Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;) | |||||
* | * Moves Name, GlobalID and WorldPosition into new IEntity interface. | Adam Frisby | 2009-04-09 | 5 | -22/+98 | |
| | | | | | | | * Avatar and Object now inherit from IEntity. * Avatar.Position is now Avatar.WorldPosition to match IObject property. * Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e); | |||||
* | * Implements retrieving child primitives via World.Objects[id] (MRM) | Adam Frisby | 2009-04-09 | 2 | -5/+13 | |
| | | | | | | * Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM. | |||||
* | * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e) | Adam Frisby | 2009-04-09 | 2 | -0/+73 | |
| | | | | | * This is equivalent to LSL 'touch(int senders)' | |||||
* | Add copyright headers, formatting cleanup. | Jeff Ames | 2009-04-06 | 7 | -9/+171 | |
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* | Update svn properties. | Jeff Ames | 2009-04-06 | 6 | -175/+175 | |
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* | * Implements World.Parcels[] array for MRM scripting. | Adam Frisby | 2009-04-06 | 5 | -3/+67 | |
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* | * Adds AutoOAR module, this will automatically OAR your regions every 20 ↵ | Adam Frisby | 2009-04-06 | 1 | -0/+5 | |
| | | | | | | | | minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable. * Adds some MRM XMLDOC | |||||
* | * Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵ | Adam Frisby | 2009-04-05 | 1 | -0/+1 | |
| | | | | | | | OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM | |||||
* | * Minor cosmetic change to SEUser to get Bamboo to initiate another build. (grr) | Adam Frisby | 2009-04-05 | 2 | -2/+16 | |
| | | | | | * Adds basic IParcel interface. Soon to live on World.Parcels{[id],[x,y]} | |||||
* | * Typo in constructor during class rename (whoops!) | Adam Frisby | 2009-04-05 | 1 | -1/+1 | |
| | | | | | * OpenSim is now over 9000. |