Commit message (Collapse) | Author | Files | Lines | ||
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2009-05-15 | Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵ | diva | 1 | -2/+2 | |
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now | |||||
2009-05-12 | * Adds additional check to MRM rezzing - the host object must be created by ↵ | Adam Frisby | 1 | -1/+3 | |
the sim owner, not just owned by it. | |||||
2009-05-12 | * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves ↵ | Adam Frisby | 1 | -1/+1 | |
velocity. | |||||
2009-05-12 | * Applies Mantis #3630 - Adds support for outside MRM initialisation, makes ↵ | Adam Frisby | 13 | -18/+32 | |
MRMModule compatible with the Visual Studio MRMLoader ( http://forge.opensimulator.org/gf/project/mrmloader/ ) | |||||
2009-05-09 | * Code to make MRM debugging easier. | Adam Frisby | 2 | -1/+6 | |
2009-05-04 | Intermediate commit. WILL NOT COMPILE! | Melanie Thielker | 1 | -0/+1 | |
2009-04-27 | Add copyright headers. Formatting cleanup. | Jeff Ames | 3 | -5/+59 | |
2009-04-27 | Update svn properties. | Jeff Ames | 3 | -90/+90 | |
2009-04-24 | * Implements Microthreading for MRM scripting. | Adam Frisby | 7 | -2/+162 | |
* This is achieved through two new keywords "microthreaded" and "relax". example: public microthreaded void MyFunc(...) { ... relax; ... } | |||||
2009-04-22 | * Committing stub VW-over-HTTP ClientStack. (2/2) | Adam Frisby | 1 | -1/+1 | |
* Minor MRM tweak. | |||||
2009-04-22 | Add copyright headers. Formatting cleanup. | Jeff Ames | 5 | -4/+139 | |
2009-04-21 | Update svn properties. | Jeff Ames | 4 | -105/+105 | |
2009-04-21 | * Implements Extensions to MRM. This allows Region Modules to insert new ↵ | Adam Frisby | 6 | -3/+81 | |
classes into OpenSim MRM's. * Example in region module: Scene.GetModuleInterface<IMRMModule>.RegisterExtension<IMyInterface>(this); * In the MRM: //@DEPENDS:MyExtensionModule.dll ... Host.Extensions<IMyInterface>.DoStuff(); | |||||
2009-04-18 | * Adds IObject.Shape to MRM | Adam Frisby | 4 | -53/+140 | |
* Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000...."); | |||||
2009-04-15 | minor: Remove some mono compiler warnings. Uncomment code when it's ↵ | Justin Clarke Casey | 1 | -1/+1 | |
actually being used. | |||||
2009-04-15 | * Make it possible to add a request id to load and save oar requests | Justin Clarke Casey | 1 | -5/+5 | |
* This allows specific requests to be identified. | |||||
2009-04-14 | Formatting cleanup. | Jeff Ames | 4 | -6/+6 | |
2009-04-14 | Add copyright headers. | Jeff Ames | 5 | -5/+140 | |
2009-04-14 | Update svn properties. | Jeff Ames | 15 | -873/+873 | |
2009-04-11 | * Minor MRM Cleanup | Adam Frisby | 14 | -614/+662 | |
* Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?] | |||||
2009-04-10 | Add XmlRpcGridRouter, a module that communicates URIs for XMLRPC channels | Melanie Thielker | 1 | -0/+143 | |
to a central server via REST, for centralized XMLRPC routing. | |||||
2009-04-10 | Add an optional region module which will supply a script event, | Melanie Thielker | 1 | -0/+90 | |
xmlrpc_uri(string) in response to a OpenRemoteDataChannel call. The string is the fully qualified URI to post XMLRPC requests for that script to. | |||||
2009-04-10 | * Fixes a bug in MRM scripting whereby the Touch flag is never enabled for ↵ | Adam Frisby | 1 | -0/+2 | |
OnTouch capable scripts. | |||||
2009-04-09 | * minor: remove some mono compiler warnings | Justin Clarke Casey | 1 | -2/+2 | |
2009-04-09 | * Allows MRMs to import libraries in the OpenSim bin directory. | Adam Frisby | 1 | -5/+16 | |
* Syntax: //@DEPENDS:library.dll | |||||
2009-04-09 | * Implements IObject.Materials[].* | Adam Frisby | 3 | -2/+93 | |
* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-..."); | |||||
2009-04-09 | * Implements IGraphics interface for MRM Scripting. | Adam Frisby | 6 | -6/+75 | |
* This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap. | |||||
2009-04-09 | * Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e); | Adam Frisby | 2 | -1/+50 | |
* This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence) | |||||
2009-04-09 | * Limits MRM scripting to Region Master Avatar only. | Adam Frisby | 1 | -1/+4 | |
* This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions. * Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user). | |||||
2009-04-09 | * World.OnChat no longer fires if there is no chat text (prevents the typing ↵ | Adam Frisby | 1 | -2/+3 | |
animation packet from firing OnChat) | |||||
2009-04-09 | * Added additional debug testing info to Scene | Adam Frisby | 3 | -6/+56 | |
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.* | |||||
2009-04-09 | * Forgot to commit IEntity in last commit. | Adam Frisby | 2 | -0/+67 | |
* Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;) | |||||
2009-04-09 | * Moves Name, GlobalID and WorldPosition into new IEntity interface. | Adam Frisby | 5 | -22/+98 | |
* Avatar and Object now inherit from IEntity. * Avatar.Position is now Avatar.WorldPosition to match IObject property. * Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e); | |||||
2009-04-09 | * Implements retrieving child primitives via World.Objects[id] (MRM) | Adam Frisby | 2 | -5/+13 | |
* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM. | |||||
2009-04-09 | * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e) | Adam Frisby | 2 | -0/+73 | |
* This is equivalent to LSL 'touch(int senders)' | |||||
2009-04-06 | Add copyright headers, formatting cleanup. | Jeff Ames | 7 | -9/+171 | |
2009-04-06 | Update svn properties. | Jeff Ames | 6 | -175/+175 | |
2009-04-06 | * Implements World.Parcels[] array for MRM scripting. | Adam Frisby | 5 | -3/+67 | |
2009-04-06 | * Adds AutoOAR module, this will automatically OAR your regions every 20 ↵ | Adam Frisby | 1 | -0/+5 | |
minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable. * Adds some MRM XMLDOC | |||||
2009-04-05 | * Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵ | Adam Frisby | 1 | -0/+1 | |
OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM | |||||
2009-04-05 | * Minor cosmetic change to SEUser to get Bamboo to initiate another build. (grr) | Adam Frisby | 2 | -2/+16 | |
* Adds basic IParcel interface. Soon to live on World.Parcels{[id],[x,y]} | |||||
2009-04-05 | * Typo in constructor during class rename (whoops!) | Adam Frisby | 1 | -1/+1 | |
* OpenSim is now over 9000. | |||||
2009-04-05 | * Implements ISocialEntity - this represents the class of "user-like" ↵ | Adam Frisby | 3 | -1/+48 | |
objects such as Users, Groups, etc. Destined to be used as the return value of any "Owner" properties. * Implements basic "SEUser" class which implements Avatar/Agent SE functions (primitive). | |||||
2009-04-04 | * Removes IsPhysical, IsPhantom from IObject, since this is now represented ↵ | Adam Frisby | 2 | -13/+0 | |
in IObject.Physics.Enabled / IObject.Physics.Phantom instead. | |||||
2009-04-04 | Implements on IObjectPhysics: | Adam Frisby | 1 | -21/+62 | |
* SetMomentum * AddAngularForce * AddForce * FloatOnWater * Force * Acceleration * Torque * Velocity * RotationalVelocity * CenterOfMass * GeometricCenter * Buoyancy * Mass (Partial) * Density (Partial) | |||||
2009-04-04 | * Implements IObjectPhysics on SOPObject partially. | Adam Frisby | 3 | -7/+116 | |
* Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime) | |||||
2009-04-04 | * Implements IObjectPhysics, this collects Physics attributes into one ↵ | Adam Frisby | 1 | -0/+32 | |
interface, will be referenced on IObject as IObject.Physics.* * Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class. | |||||
2009-04-04 | * More fiddling with MRM IPersistence, now stores <T> instead of Object. | Adam Frisby | 1 | -4/+5 | |
2009-04-04 | * Changed IPersistence interface so that passing the MRMBase is unessecary. | Adam Frisby | 2 | -7/+5 | |
2009-04-04 | * Renamed Heightmap.Height to Heightmap.Length to avoid confusion about axis. | Adam Frisby | 3 | -3/+35 | |
* Added XMLDOC to MRM API code, this means we have usable programming docs being produced here: http://docs.opensimulator.org/namespaceOpenSim_1_1Region_1_1OptionalModules_1_1Scripting_1_1Minimodule.html (eg IObject, IHeightmap, etc) |