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2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman1-4/+1
unknown asset type, and log an error if it ever does happen
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-21/+21
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph ↵John Hurliman1-2/+2
so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2-6/+6
- adding LandDataSerializer to OAR mechanics
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-09-01cleanup.dr scofield (aka dirk husemann)1-1/+0
2009-08-31cleaning up RegionReadyModule:dr scofield (aka dirk husemann)1-24/+44
- wrong namespace - converted to "new" region module
2009-08-18Added additional configuration options for MRM Security. See ↵Adam Frisby1-8/+22
OpenSim.ini.example under the [MRM] section.
2009-08-18* Implementing a bunch of Unimplemented MRM stubs.Adam Frisby2-10/+27
2009-08-17Add copyright header. Formatting cleanup.Jeff Ames2-2/+29
2009-08-17* Implements AppDomain Security for MRM Scripts.Adam Frisby1-2/+101
* Added permissionLevel attribute to [MRM] section in OpenSim.ini. Default is 'Internet', however may be any of the following (case sensitive), FullTrust, SkipVerification, Execution, Nothing, LocalIntranet, Internet, Everything. For previous functionality, set to FullTrust or Execution.
2009-08-16* Implements ISecurityCredential member on SPAvatar, SPAvatarAttachmentAdam Frisby4-8/+15
* Disables 'event not used' warning for IRCClientView; cuts OpenSim total warnings back.
2009-08-16* Refactor: Moves IAvatarAttachment into IAvatarAttachment.cs instead of ↵Adam Frisby2-13/+15
IAvatar.cs
2009-08-16* Implements ISecurityCredential on all uses of SOPObject.cs except Avatar ↵Adam Frisby2-2/+2
Attachments.
2009-08-16* [MRM] Added permission checks to MRM Events (ie, requires edit permission ↵Adam Frisby1-6/+9
to bind to OnTouch)
2009-08-16* Fixes potential NulRef in MRM Security Checks.Adam Frisby2-3/+4
2009-08-16* [MRM] Implements permission checks on IObject implementations in ↵Adam Frisby3-9/+92
SOPObject.cs. Does not implement security on IObjectInventory yet.
2009-08-16Add copyright headers. Formatting cleanup.Jeff Ames2-1/+55
2009-08-16Misc cleanup.Jeff Ames1-1/+1
2009-08-16* Beginnings of a Security Credential system in MRM. This will eventually ↵Adam Frisby6-13/+62
lead to trusted execution of untrusted MRMs.
2009-08-09Formatting cleanup.Jeff Ames1-1/+1
2009-08-07This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)1-1/+1
lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-08-07From: Snowcrash <Snowcrash.short@gmail.com>Melanie3-4/+13
Date: Wed, 5 Aug 2009 12:45:56 +0200 Subject: [PATCH] A few minor tweaks to the MRM API's in order to make it possible for MRM's to run in a separate AppDomain without poluting the primary appdomain of OpenSim Specifically: Added an explicit method for getting the "globals" of the MRM, removing the need to have the MRM script code loaded into the primary domain, in order to set up proxies Added a [Serializable] attribute to TouchEventArgs, again in order to remove the need to have MRM script code loaded into the primary domain. --------- Applied with whitespace changes
2009-08-07* Implements MRM's Stop() interface member.Adam Frisby2-0/+10
* MRM Scripts should do appropriate cleanup within this event, to allow for clean shutdowns and script updates. This means unbinding from events you are listening to, and releasing any resources.
2009-07-25* Updates libOMV to version 0.7.0Teravus Ovares2-2/+4
* Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-15minor: remove some mono compiler warningsJustin Clarke Casey2-5/+5
2009-07-11Formatting cleanup.Jeff Ames1-8/+8
2009-07-08Thank you kindly, SnowDrop, for a patch that:Charles Krinke1-3/+9
This add a configuration option to the MRM module called "hidden". if MRM is marked as enabled, the module will additionally check for the "Hidden" flag, before registering for client side scriping events. When MRM is running hidden, it will not respond to client side scripting events, giving serverside scripting modules, like MRMLoader and MRMAddin the ability to leverage the MRM engine. This way, even a possible clientside exploit will not be possible, while still allowing the MRM engine to run.
2009-07-01Formatting cleanup.Jeff Ames9-320/+320
2009-07-01Add copyright headers.Jeff Ames5-5/+133
2009-07-01Update svn properties.Jeff Ames5-330/+330
2009-06-29Thank you kindly, Snowdrop, for a patch that solves:Charles Krinke8-2/+320
The current API for MRM is quite sparse, this patch supplies basic support for accessing the task inventory of object.
2009-06-29Thank you kindly, Snowdrop/Snowcrash for a patch that:Charles Krinke3-2/+81
This patch makes the worn attachments accessible to MRM scripting
2009-06-10Formatting cleanup.Jeff Ames1-1/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames3-3/+3
LICENSE.txt.
2009-05-31Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames2-2/+56
2009-05-31Update svn properties.Jeff Ames2-25/+25
2009-05-31* Adds MRM scripting commands, World.Objects.Create(Vector3 position) and ↵Adam Frisby2-0/+22
World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject.
2009-05-29* Adds World.Audio.* to MRMAdam Frisby3-1/+48
* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
2009-05-29* Protip: When you click 'make public' in resharper, note to save before ↵Adam Frisby1-1/+1
committing.
2009-05-29* Implements Sound on Objects for IObject in MRMAdam Frisby3-1/+29
* Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-2/+2
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-12* Adds additional check to MRM rezzing - the host object must be created by ↵Adam Frisby1-1/+3
the sim owner, not just owned by it.
2009-05-12* Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves ↵Adam Frisby1-1/+1
velocity.
2009-05-12* Applies Mantis #3630 - Adds support for outside MRM initialisation, makes ↵Adam Frisby13-18/+32
MRMModule compatible with the Visual Studio MRMLoader ( http://forge.opensimulator.org/gf/project/mrmloader/ )
2009-05-09* Code to make MRM debugging easier.Adam Frisby2-1/+6
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-0/+1
2009-04-27Add copyright headers. Formatting cleanup.Jeff Ames3-5/+59
2009-04-27Update svn properties.Jeff Ames3-90/+90
2009-04-24* Implements Microthreading for MRM scripting.Adam Frisby7-2/+162
* This is achieved through two new keywords "microthreaded" and "relax". example: public microthreaded void MyFunc(...) { ... relax; ... }