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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-2/+2
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* Add copyright headers. Formatting cleanup.Jeff Ames2009-04-271-2/+2
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* Update svn properties.Jeff Ames2009-04-271-40/+40
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* * Implements Microthreading for MRM scripting.Adam Frisby2009-04-242-0/+83
| | | | | | | | | | * This is achieved through two new keywords "microthreaded" and "relax". example: public microthreaded void MyFunc(...) { ... relax; ... }
* Formatting cleanup.Jeff Ames2009-04-141-2/+2
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* Update svn properties.Jeff Ames2009-04-141-63/+63
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* * Minor MRM CleanupAdam Frisby2009-04-111-5/+13
| | | | | | | * Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
* * Added additional debug testing info to SceneAdam Frisby2009-04-091-4/+7
| | | | | | | * Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.*
* * Forgot to commit IEntity in last commit.Adam Frisby2009-04-091-0/+53
| | | | | * Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
* * Implements retrieving child primitives via World.Objects[id] (MRM)Adam Frisby2009-04-091-1/+12
| | | | | | * Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM.
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-041-1/+28
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* Update svn properties.Jeff Ames2009-04-011-17/+17
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* * Adds World.Avatars[] to MRM Scripting. Contains an enumerable array ↵Adam Frisby2009-04-011-0/+17
containing IAvatar instances for each avatar in the region. * Adds Test/TestModule.cs which demonstrates a very quick and simple MRM Test.