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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-2/+2
2009-04-27Add copyright headers. Formatting cleanup.Jeff Ames1-2/+2
2009-04-27Update svn properties.Jeff Ames1-40/+40
2009-04-24* Implements Microthreading for MRM scripting.Adam Frisby2-0/+83
* This is achieved through two new keywords "microthreaded" and "relax". example: public microthreaded void MyFunc(...) { ... relax; ... }
2009-04-14Formatting cleanup.Jeff Ames1-2/+2
2009-04-14Update svn properties.Jeff Ames1-63/+63
2009-04-11* Minor MRM CleanupAdam Frisby1-5/+13
* Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
2009-04-09* Added additional debug testing info to SceneAdam Frisby1-4/+7
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.*
2009-04-09* Forgot to commit IEntity in last commit.Adam Frisby1-0/+53
* Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
2009-04-09* Implements retrieving child primitives via World.Objects[id] (MRM)Adam Frisby1-1/+12
* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM.
2009-04-04Add copyright headers, formatting cleanup.Jeff Ames1-1/+28
2009-04-01Update svn properties.Jeff Ames1-17/+17
2009-04-01* Adds World.Avatars[] to MRM Scripting. Contains an enumerable array ↵Adam Frisby1-0/+17
containing IAvatar instances for each avatar in the region. * Adds Test/TestModule.cs which demonstrates a very quick and simple MRM Test.