Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Formatting cleanup. | Jeff Ames | 2009-07-01 | 1 | -7/+7 |
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* | Add copyright headers. | Jeff Ames | 2009-07-01 | 1 | -1/+26 |
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* | Update svn properties. | Jeff Ames | 2009-07-01 | 1 | -17/+17 |
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* | Thank you kindly, Snowdrop, for a patch that solves: | Charles Krinke | 2009-06-29 | 1 | -0/+17 |
| | | | | | | | | The current API for MRM is quite sparse, this patch supplies basic support for accessing the task inventory of object. | ||||
* | Add copyright headers, formatting cleanup, ignore some generated files. | Jeff Ames | 2009-05-31 | 1 | -1/+28 |
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* | Update svn properties. | Jeff Ames | 2009-05-31 | 1 | -12/+12 |
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* | * Protip: When you click 'make public' in resharper, note to save before ↵ | Adam Frisby | 2009-05-29 | 1 | -1/+1 |
| | | | | committing. | ||||
* | * Implements Sound on Objects for IObject in MRM | Adam Frisby | 2009-05-29 | 1 | -0/+12 |
| | | | | | | * Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning) | ||||
* | Add copyright headers. Formatting cleanup. | Jeff Ames | 2009-04-22 | 1 | -1/+28 |
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* | Update svn properties. | Jeff Ames | 2009-04-21 | 1 | -47/+47 |
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* | * Adds IObject.Shape to MRM | Adam Frisby | 2009-04-18 | 1 | -0/+48 |
| | | | | | | * Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000...."); | ||||
* | Add copyright headers, formatting cleanup. | Jeff Ames | 2009-04-06 | 1 | -1/+28 |
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* | Update svn properties. | Jeff Ames | 2009-04-06 | 1 | -39/+39 |
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* | * Adds AutoOAR module, this will automatically OAR your regions every 20 ↵ | Adam Frisby | 2009-04-06 | 1 | -0/+5 |
| | | | | | | | | minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable. * Adds some MRM XMLDOC | ||||
* | * Implements IObjectPhysics on SOPObject partially. | Adam Frisby | 2009-04-04 | 1 | -5/+7 |
| | | | | | * Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime) | ||||
* | * Implements IObjectPhysics, this collects Physics attributes into one ↵ | Adam Frisby | 2009-04-04 | 1 | -0/+32 |
interface, will be referenced on IObject as IObject.Physics.* * Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class. |