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path: root/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object (follow)
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* Formatting cleanup.Jeff Ames2009-07-011-7/+7
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* Add copyright headers.Jeff Ames2009-07-011-1/+26
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* Update svn properties.Jeff Ames2009-07-011-17/+17
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* Thank you kindly, Snowdrop, for a patch that solves:Charles Krinke2009-06-291-0/+17
| | | | | | | | The current API for MRM is quite sparse, this patch supplies basic support for accessing the task inventory of object.
* Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames2009-05-311-1/+28
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* Update svn properties.Jeff Ames2009-05-311-12/+12
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* * Protip: When you click 'make public' in resharper, note to save before ↵Adam Frisby2009-05-291-1/+1
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* * Implements Sound on Objects for IObject in MRMAdam Frisby2009-05-291-0/+12
| | | | | | * Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
* Add copyright headers. Formatting cleanup.Jeff Ames2009-04-221-1/+28
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* Update svn properties.Jeff Ames2009-04-211-47/+47
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* * Adds IObject.Shape to MRMAdam Frisby2009-04-181-0/+48
| | | | | | * Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-061-1/+28
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* Update svn properties.Jeff Ames2009-04-061-39/+39
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* * Adds AutoOAR module, this will automatically OAR your regions every 20 ↵Adam Frisby2009-04-061-0/+5
| | | | | | | | minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable. * Adds some MRM XMLDOC
* * Implements IObjectPhysics on SOPObject partially.Adam Frisby2009-04-041-5/+7
| | | | | * Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)
* * Implements IObjectPhysics, this collects Physics attributes into one ↵Adam Frisby2009-04-041-0/+32
interface, will be referenced on IObject as IObject.Physics.* * Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class.