Commit message (Collapse) | Author | Files | Lines | ||
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2009-07-01 | Formatting cleanup. | Jeff Ames | 1 | -7/+7 | |
2009-07-01 | Add copyright headers. | Jeff Ames | 1 | -1/+26 | |
2009-07-01 | Update svn properties. | Jeff Ames | 1 | -17/+17 | |
2009-06-29 | Thank you kindly, Snowdrop, for a patch that solves: | Charles Krinke | 1 | -0/+17 | |
The current API for MRM is quite sparse, this patch supplies basic support for accessing the task inventory of object. | |||||
2009-05-31 | Add copyright headers, formatting cleanup, ignore some generated files. | Jeff Ames | 1 | -1/+28 | |
2009-05-31 | Update svn properties. | Jeff Ames | 1 | -12/+12 | |
2009-05-29 | * Protip: When you click 'make public' in resharper, note to save before ↵ | Adam Frisby | 1 | -1/+1 | |
committing. | |||||
2009-05-29 | * Implements Sound on Objects for IObject in MRM | Adam Frisby | 1 | -0/+12 | |
* Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning) | |||||
2009-04-22 | Add copyright headers. Formatting cleanup. | Jeff Ames | 1 | -1/+28 | |
2009-04-21 | Update svn properties. | Jeff Ames | 1 | -47/+47 | |
2009-04-18 | * Adds IObject.Shape to MRM | Adam Frisby | 1 | -0/+48 | |
* Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000...."); | |||||
2009-04-06 | Add copyright headers, formatting cleanup. | Jeff Ames | 1 | -1/+28 | |
2009-04-06 | Update svn properties. | Jeff Ames | 1 | -39/+39 | |
2009-04-06 | * Adds AutoOAR module, this will automatically OAR your regions every 20 ↵ | Adam Frisby | 1 | -0/+5 | |
minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable. * Adds some MRM XMLDOC | |||||
2009-04-04 | * Implements IObjectPhysics on SOPObject partially. | Adam Frisby | 1 | -5/+7 | |
* Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime) | |||||
2009-04-04 | * Implements IObjectPhysics, this collects Physics attributes into one ↵ | Adam Frisby | 1 | -0/+32 | |
interface, will be referenced on IObject as IObject.Physics.* * Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class. |