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2009-07-01Formatting cleanup.Jeff Ames1-7/+7
2009-07-01Add copyright headers.Jeff Ames1-1/+26
2009-07-01Update svn properties.Jeff Ames1-17/+17
2009-06-29Thank you kindly, Snowdrop, for a patch that solves:Charles Krinke1-0/+17
The current API for MRM is quite sparse, this patch supplies basic support for accessing the task inventory of object.
2009-05-31Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames1-1/+28
2009-05-31Update svn properties.Jeff Ames1-12/+12
2009-05-29* Protip: When you click 'make public' in resharper, note to save before ↵Adam Frisby1-1/+1
committing.
2009-05-29* Implements Sound on Objects for IObject in MRMAdam Frisby1-0/+12
* Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
2009-04-22Add copyright headers. Formatting cleanup.Jeff Ames1-1/+28
2009-04-21Update svn properties.Jeff Ames1-47/+47
2009-04-18* Adds IObject.Shape to MRMAdam Frisby1-0/+48
* Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
2009-04-06Add copyright headers, formatting cleanup.Jeff Ames1-1/+28
2009-04-06Update svn properties.Jeff Ames1-39/+39
2009-04-06* Adds AutoOAR module, this will automatically OAR your regions every 20 ↵Adam Frisby1-0/+5
minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable. * Adds some MRM XMLDOC
2009-04-04* Implements IObjectPhysics on SOPObject partially.Adam Frisby1-5/+7
* Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)
2009-04-04* Implements IObjectPhysics, this collects Physics attributes into one ↵Adam Frisby1-0/+32
interface, will be referenced on IObject as IObject.Physics.* * Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class.