| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
MRMModule compatible with the Visual Studio MRMLoader ( http://forge.opensimulator.org/gf/project/mrmloader/ )
|
|
|
|
|
|
|
|
|
|
| |
* This is achieved through two new keywords "microthreaded" and "relax". example:
public microthreaded void MyFunc(...) {
...
relax;
...
}
|
|
|
|
|
|
|
|
|
|
|
|
| |
classes into OpenSim MRM's.
* Example in region module:
Scene.GetModuleInterface<IMRMModule>.RegisterExtension<IMyInterface>(this);
* In the MRM:
//@DEPENDS:MyExtensionModule.dll
...
Host.Extensions<IMyInterface>.DoStuff();
|
| |
|
|
|
|
|
|
| |
* This allows you to utilize System.Drawing tools on textures within the region.
* Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
|
|
|
|
|
|
|
| |
ID' for MRMs.
* Implements IPersistence interface, allows simple KeyValue access for MRM scripts to a more permanent datastore.
|
| |
|
| |
|
|
|
|
|
| |
* Please don't use this yet, it represents a very heavy security risk if you enable it.
|
|
|