aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Add copyright headers.Jeff Ames2009-04-141-1/+28
|
* Update svn properties.Jeff Ames2009-04-141-48/+48
|
* * Implements IObject.Materials[].*Adam Frisby2009-04-091-1/+1
| | | | | * This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
* * Implements IGraphics interface for MRM Scripting.Adam Frisby2009-04-091-0/+48
* This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.