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path: root/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs (unfollow)
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2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-1/+1
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman1-1/+1
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman1-4/+1
unknown asset type, and log an error if it ever does happen
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-2/+2
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-12* Applies Mantis #3630 - Adds support for outside MRM initialisation, makes ↵Adam Frisby1-1/+1
MRMModule compatible with the Visual Studio MRMLoader ( http://forge.opensimulator.org/gf/project/mrmloader/ )
2009-04-14Add copyright headers.Jeff Ames1-1/+28
2009-04-14Update svn properties.Jeff Ames1-48/+48
2009-04-09* Implements IObject.Materials[].*Adam Frisby1-1/+1
* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
2009-04-09* Implements IGraphics interface for MRM Scripting.Adam Frisby1-0/+48
* This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.