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path: root/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs (follow)
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-51/+74
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-30/+69
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* refactor: improve PrimLimitsModule to call ↵Justin Clark-Casey (justincc)2011-05-141-21/+22
| | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
* Convert the prim count module into a permissionsmoduleMelanie2011-05-091-17/+17
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* Incremental - Just did some cleanup of comments and class name change to ↵E. Allen Soard2011-05-091-11/+3
| | | | clean up from using BareBonesNonShared as a template.
* Incremental patch to add config options to enable/disable the prim limits ↵E. Allen Soard2011-05-091-1/+19
| | | | module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior.
* Adds an optional module to enforce prim limits on a given parcel Takes into ↵E. Allen Soard2011-05-091-0/+163
account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script