aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* If MaterialsModule unexpected sees a part with DefaultTexture of null, log th...Justin Clark-Casey (justincc)2014-06-161-0/+4
* In materials module, if a texture entry somehow has no default entry then don...Justin Clark-Casey (justincc)2014-06-161-1/+2
* rather than converting existing materials to assets, just retrieve them and m...dahlia2014-01-201-32/+12
* add null texture entry face check before converting legacy materialsdahlia2014-01-201-2/+2
* force SOG update when converting legacy materials to ensure changes are persi...dahlia2014-01-201-0/+2
* delay texture entry parsing until absolutely necessary while converting legac...dahlia2014-01-201-4/+4
* Add code to convert legacy materials stored in DynAttrs to new asset format a...dahlia2014-01-201-20/+102
* Check agent permissions before modifying an object's materials. Also, when cr...Oren Hurvitz2014-01-201-10/+21
* When asked to change the Material for one face, change only that face; not th...Oren Hurvitz2014-01-201-18/+5
* Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz2014-01-201-327/+191
* Renamed MaterialsDemoModule to MaterialsModuleOren Hurvitz2014-01-201-0/+664