Commit message (Expand) | Author | Age | Files | Lines | |
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* | rather than converting existing materials to assets, just retrieve them and m... | dahlia | 2014-01-20 | 1 | -32/+12 |
* | add null texture entry face check before converting legacy materials | dahlia | 2014-01-20 | 1 | -2/+2 |
* | force SOG update when converting legacy materials to ensure changes are persi... | dahlia | 2014-01-20 | 1 | -0/+2 |
* | delay texture entry parsing until absolutely necessary while converting legac... | dahlia | 2014-01-20 | 1 | -4/+4 |
* | Add code to convert legacy materials stored in DynAttrs to new asset format a... | dahlia | 2014-01-20 | 1 | -20/+102 |
* | Check agent permissions before modifying an object's materials. Also, when cr... | Oren Hurvitz | 2014-01-20 | 1 | -10/+21 |
* | When asked to change the Material for one face, change only that face; not th... | Oren Hurvitz | 2014-01-20 | 1 | -18/+5 |
* | Materials module: a) Store materials as assets; b) Finalized it (removed the ... | Oren Hurvitz | 2014-01-20 | 1 | -327/+191 |
* | Renamed MaterialsDemoModule to MaterialsModule | Oren Hurvitz | 2014-01-20 | 1 | -0/+664 |