| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
which have sit positions but are attachments
|
|
|
|
| |
sit/stand avatars already sitting/standing
|
|
|
|
|
|
|
| |
commands to sit/stand many avatars at once.
Currently, first name and last name are input separate but are concatenated with a space in the middle to form a regex.
So to sit all bots with the first name "ima", for instance, the command is "sit user name --regex ima .*"
|
|
|
|
|
|
|
| |
SitStandCommandsModule.
"sit user name" will currently only sit the given avatar on prims which have a sit target set and are not already sat upon.
Chiefly for debug purposes.
|
|
|
|
|
|
|
| |
event queue.
I think there is an argument for sending this information to NPCs anyway since in some cases it appears a lot easier to write server-side bots by hooking into such internal events.
However, would need to stop event messages building up on NPC queues if they are never retrieved.
|
|
|
|
| |
handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.
|
|
|
|
| |
aren't processing it in any meaningful way, and it seems to get invoked everytime someone types a message in group chat.
|
|
|
|
|
| |
Because of a typo, this wasn't being done at all - now the 'default' value as described in OpenSimDefaults.ini of 10m is passed (vivox_channel_clamping_distance)
Thanks to Ai Austin for spotting this.
|
|\ |
|
| |
| |
| |
| |
| |
| | |
is now viewerside" messages regarding currency
This will require all money modules to be refactored!
|
|/
|
|
| |
servers. This may ameliorate things when lots of avies arrive in a sim at about the same time. Turns out that there are 4 http requests per avie to Vivox.
|
|
|
|
|
|
|
| |
any number of avatars other than 1 was in the region.
I don't know how well the rest of ConiergeModule works since I've practically never looked at this code.
Addresses http://opensimulator.org/mantis/view.php?id=6605
|
|
|
|
|
|
| |
teleporting between regions.
This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
|
|
|
|
| |
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
|
|
|
|
|
|
| |
21:38:00 2013)
This break was not connected with the recent attachment code changes.
|
|
|
|
|
|
|
|
|
|
|
|
| |
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| |
|
|
|
|
| |
places where we were not already.
|
|
|
|
|
|
|
| |
rather than "corrupt"
Corrupt is misleading - it implies textures were uploaded but are not j2k valid.
The actual situation is that at least one required baked texture is not present.
|
|
|
|
|
|
|
|
| |
OpenSimDefaults.ini / section [IRC]
http://opensimulator.org/mantis/view.php?id=6470
idea: https://github.com/ssm2017/IrcBridgeAlert
|
|
|
|
|
| |
Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
|
| |
|
|
|
|
| |
console command
|
|
|
|
| |
rather than having to ToString() them first
|
|
|
|
| |
This shows the current animation sequence and default anims for avatars.
|
|
|
|
| |
automatically turns off any logging enabled between tests
|
|
|
|
|
|
|
|
|
| |
parcel owner ID to the estate owner even if the group UUID was present.
Aims to address http://opensimulator.org/mantis/view.php?id=6355
As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records
(i.e. no membership data etc)
This is subject to change and currently only an in-memory storage implementation exists for regression test purposes.
|
| |
|
| |
|
|
|
|
| |
grepping for remaining uses
|
|
|
|
|
|
|
| |
Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
|
|
|
|
|
|
| |
only so that we can add ms it takes to send.
This is chiefly to assess how long it may still take to send messages to such filtered groups.
|
|
|
|
|
|
|
|
|
|
| |
groups.
This retrieves and caches information from the PresenceService to only send messages to online users.
This is reported to much improve performance for large groups where most users are offline.
Cache is 20 seconds to balance requests against users not receiving messages until cache updates.
This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service.
However, I'm not convinced that this PresenceService approach is actually better. Needs more thought.
|
| |
|
|
|
|
| |
This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation.
|
|
|
|
| |
show" report
|
|
|
|
|
|
|
|
| |
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow."
But the patch is here, in case anyone wants to try it.
This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef.
|
|
|
|
|
|
| |
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow.
Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
|
|
|
|
|
|
|
| |
IRC module.
Patch from http://opensimulator.org/mantis/view.php?id=6293
Thanks Starflower.
|
| |
|
|
|
|
| |
Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
|
|
|
|
| |
permissions and add support for this (incomplete!) to LSL
|
|
|
|
| |
updates on the new temp attachment.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
with other monitoring code from OpenSim.Framework
|
|
|
|
| |
This better reflects the long-term purpose of that project and matches Monitoring modules.
|
|
|
|
|
|
|
| |
constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
|