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* minor: remove a mono compiler warningJustin Clark-Casey (justincc)2011-12-091-1/+1
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* Make "show appearance" a synonym for "appearance show"Justin Clark-Casey (justincc)2011-12-061-2/+8
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* In "appearance show", if a particular avatar is specified, print out texture ↵Justin Clark-Casey (justincc)2011-12-061-5/+35
| | | | UUID for each bake type and whether the simulator can find it.
* Actually send the avatar data if an individual avatar is specified, rather ↵Justin Clark-Casey (justincc)2011-12-061-0/+2
| | | | than accidentally doing nothing
* Allow "appearance show" command to take an optional avatar nameJustin Clark-Casey (justincc)2011-12-061-8/+40
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* Make it possible to manually send appearance information via the "appearance ↵Justin Clark-Casey (justincc)2011-12-061-11/+42
| | | | send" command for a chosen avatar as well as all
* Provide feedback as to which avatars are resending appearance informion on ↵Justin Clark-Casey (justincc)2011-12-061-2/+11
| | | | "appearance send" console command
* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵Justin Clark-Casey (justincc)2011-12-052-6/+6
| | | | | | | | of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-032-3/+3
| | | | | | from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-032-9/+6
| | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
* Port the Avination offline messaging system to CoreMelanie2011-11-021-1/+1
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* Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)2011-11-011-1/+18
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* Removed use of 'is' operator and casting to find the root ScenePresence in ↵Dan Lake2011-10-272-14/+12
| | | | MessageTransfer modules and Groups module.
* Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake2011-10-271-4/+1
| | | | passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)2011-10-251-0/+1
| | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵Dan Lake2011-10-191-6/+6
| | | | scene presence by client ID.
* Change default groups messaging module in hardcode to the empty string.Melanie2011-10-121-1/+1
| | | | | Modules should not assume thet they are the one and only, but only be enabled when explicitly configured.
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-1/+1
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* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-2/+2
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* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-1/+1
| | | | | | This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
* Changed actual default values of 'ServiceConnectorModule' and ↵Makopoppo2011-06-243-3/+3
| | | | 'MessagingModule' in [Groups] section in accordance with OpenSim.ini.example descriptions
* Tell hypergridders when their teleports fail because of the 4096 limit ↵Justin Clark-Casey (justincc)2011-06-241-4/+4
| | | | | | | | | | | rather than just saying "destination not found" Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module This allows us to explicitly tell the hypergridder why the teleport failed (region out of range). It also allows people on regions that are within range (on a large source grid) to teleport. The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased. The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
* a few minor formatting tweaksJustin Clark-Casey (justincc)2011-06-011-3/+4
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* A final couple of tweaks to GroupsModule.cs. Remove unneeded delegate, and ↵James Stallings aka Hiro Protagonist2011-06-011-9/+22
| | | | prettify codeing style/formatting
* revert the prematurely included groups patch, yet againJustin Clark-Casey (justincc)2011-06-011-22/+5
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* Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)2011-05-311-5/+22
| | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
* revert the patch that accidentally got added in the last commitJustin Clark-Casey (justincc)2011-05-311-22/+5
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* update libomv libraries to 0.9.0Justin Clark-Casey (justincc)2011-05-311-5/+22
| | | | this is a prerequisite to fixing llDialog issues for the latest Linden viewers, since they are now making use of a new OwnerData field in the ScriptDialog message
* improve help information for "appearance show"Justin Clark-Casey (justincc)2011-05-261-2/+3
| | | | at the moment, this just performs a baked avatar check for everybody in the region. If the check returns 'corrupt' then a baked texture is missing and other avatars will continue to see the gas ball.
* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-211-1/+0
| | | | OpenSim.Tests.Common instead
* Add module with "appearance show" command.Justin Clark-Casey (justincc)2011-05-071-0/+122
| | | | | At the moment, this command just asks the AvatarFactory to perform the existing baked texture check for each avatar in the simulator and returns "OK" or "corrupt". This is for debugging purposes
* Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto2011-04-302-3/+0
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* First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-302-4/+2
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* Adjust freeswitch logging to be somewhat less noisy. However, there is ↵Justin Clark-Casey (justincc)2011-04-211-9/+18
| | | | still quite a large amount of logging present for debug purposes.
* Get Viewer 2 voice working with OpenSim.Justin Clark-Casey (justincc)2011-04-201-13/+66
| | | | | | | | See http://opensimulator.org/mantis/view.php?id=5336 It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop. Viewer 1 was quite happy to ignore the lack of response. This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work. However, at some point we need to fill out the watcher response, whatever that is.
* Clean up freeswitch config to what is currently required. Add explanation ↵Justin Clark-Casey (justincc)2011-04-191-13/+15
| | | | to config parameters. Clean up some log messages.
* Comment out some startup logging lines to make up for the one I added ↵Justin Clark-Casey (justincc)2011-04-024-24/+2
| | | | | | earlier on. Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
* Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)2011-03-091-1/+0
| | | | This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-03-052-7/+7
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* Change SimianGroupsServicesConnectorModule.GetAgentGroupMembership() so that ↵Justin Clark-Casey (justincc)2011-01-312-33/+52
| | | | | | | it returns null if the user isn't a member of the group. This matches the behaviour of the same method for Flotsam Groups. This is the behaviour assumed by existing code. Method doc also added to IGroupsServicesConnector to the make the contract clear.
* Make the default for the very verbose XMLRPC groups debug setting false ↵Justin Clark-Casey (justincc)2011-01-041-2/+1
| | | | rather than true!
* Start implementing a test for 'share with group' object functionality. Not ↵Justin Clark-Casey (justincc)2010-12-141-4/+2
| | | | | | | yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
* Add mock group services connector and use this in testsJustin Clark-Casey (justincc)2010-12-142-3/+12
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* add infrastructure for groups module testsJustin Clark-Casey (justincc)2010-12-141-0/+54
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* Fix the build breakMelanie2010-11-291-3/+3
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* Remove the most spammy XML dumps from the FS voice moduleMelanie2010-11-281-6/+6
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* Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman2010-11-271-3/+6
| | | | | | | into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
* Fox case on a methodMelanie2010-11-221-3/+3
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* Change FS Voice module to a shared module to avoid gratuitious server handlerMelanie2010-11-221-6/+30
| | | | | registrations. Add the missing bits to drive the local connector's HTTP requests. This makes standalones work.
* Fox the buglets in Freeswitch. Grid mode works now and there is no reason ↵Melanie2010-11-221-0/+1
| | | | why standalone should not.