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* Merge branch 'master' into careminsterMelanie2012-07-282-0/+2
|\ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Monitoring/BaseStatsCollector.cs OpenSim/Region/Application/OpenSim.cs OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/Framework/Scenes/SceneManager.cs bin/OpenMetaverse.Rendering.Meshmerizer.dll bin/OpenMetaverse.StructuredData.dll bin/OpenMetaverse.dll bin/OpenMetaverseTypes.dll prebuild.xml
| * Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵Justin Clark-Casey (justincc)2012-07-252-0/+2
| | | | | | | | with other monitoring code from OpenSim.Framework
* | Fix slow loading of task inventoryMelanie2012-07-191-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-07-131-15/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Remove IClientIPEndpoint client interface for now.Justin Clark-Casey (justincc)2012-07-121-10/+1
| | | | | | | | | | This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor. Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
| * Remove IClientAPI.GetClientEP() in favour of existing identical ↵Justin Clark-Casey (justincc)2012-07-121-5/+0
| | | | | | | | IClientAPI.RemoteEndpoint.
* | Merge branch 'master' into careminsterMelanie2012-06-141-5/+0
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Remove long obsolete and unused IClientAPI.KillEndDone()Justin Clark-Casey (justincc)2012-06-131-5/+0
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| * Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)2012-03-291-2/+2
| | | | | | | | | | | | | | caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
| * Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)2012-03-291-2/+2
| | | | | | | | | | | | | | | | functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
* | ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov2012-05-121-0/+1
| | | | | | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc
* | Merge branch 'master' into careminsterMelanie2012-03-291-2/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
| * Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)2012-03-281-2/+2
| | | | | | | | | | | | | | | | require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
* | Merge branch 'master' into careminsterMelanie2012-03-221-5/+0
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)2012-03-211-5/+0
| | | | | | | | | | | | | | | | AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
* | added ObjectPhysicsProperties http event message to send viewer that data. ↵UbitUmarov2012-03-151-0/+5
| | | | | | | | For now on caps/EventQueue, and still only used on a material change...
* | BIG MESS. changed Iclient interface so only one event is used to inform ↵UbitUmarov2012-03-101-0/+1
| | | | | | | | scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
* | Merge branch 'master' into careminsterMelanie2012-02-242-2/+2
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| * Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-242-2/+2
| | | | | | | | | | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
* | Merge branch 'master' into careminsterMelanie2012-02-041-1/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * Fix: Covenant changed time not set ↵PixelTomsen2012-02-031-1/+1
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-021-1/+1
| | | | | | | | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* | Make ban, eject, freeze and the scripted versions of those work.Melanie2012-02-021-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-01-211-0/+6
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| * Telehub Support:BlueWall2012-01-201-0/+6
| | | | | | | | Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
* | Merge branch 'master' into careminsterMelanie2011-12-101-0/+1
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| * Implement handler for TeleportCancel inbound packetMelanie2011-12-101-0/+1
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* | Merge branch 'master' into bigmergeMelanie2011-12-081-3/+5
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)2011-12-081-3/+5
| | | | | | | | | | | | | | | | | | it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
| * Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
| | | | | | | | packet per prim. More to come as we change to make use of this.
* | Implement ChangeInventoryItemFlagsPacket handlingMelanie2011-12-041-0/+1
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* | Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmergeMelanie2011-10-251-4/+1
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| * refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵Justin Clark-Casey (justincc)2011-10-171-4/+1
| | | | | | | | without a getter
* | Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmergeMelanie2011-10-251-1/+1
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| * refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵Justin Clark-Casey (justincc)2011-10-141-1/+1
| | | | | | | | sends entity updates (including presence ones), not just prims.
* | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmergeMelanie2011-10-111-1/+1
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+1
| | | | | | | | This is moved into ScenePresence for now as a general facility
* | Resolve merge commits, stage 1Tom2011-09-041-4/+4
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| * Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)2011-08-181-1/+1
| | | | | | | | | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
| * early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+1
| | | | | | | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
| * When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)2011-08-091-2/+2
| | | | | | | | agent
| * get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-1/+1
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| * Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+1
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* | Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-091-1/+1
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| * Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)2011-05-311-1/+1
| | | | | | | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-181-3/+2
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| * First pass at moving object property requests into a queue similarMic Bowman2011-04-121-3/+2
| | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
* | Fix up client implementationsMelanie2011-04-171-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-011-1/+1
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