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path: root/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs (follow)
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* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-1/+1
| | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-221-2/+5
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* Comment out unused variables / private fields to avoid compiler warnings.Jeff Ames2009-06-041-2/+0
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* Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames2009-05-311-2/+29
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* Update svn properties.Jeff Ames2009-05-311-61/+61
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* * More TweaksAdam Frisby2009-05-301-2/+2
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* * More IRCClientView fiddling. Now implements IClientAPI & IClientCore.Adam Frisby2009-05-301-2/+16
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* * May partially implement a C# IRCd & IRCClientStack.Adam Frisby2009-05-301-0/+47