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2008-05-28Formatting cleanup.Jeff Ames1-2/+2
2008-05-28Change a couple Windows directory separators in SVN module to be platform ↵Jeff Ames1-2/+2
agnostic.
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames1-5/+5
2008-05-22don't trust appearance assetid, instead do an inventorySean Dague1-31/+52
lookup any time we get it from the server. This should preventent unwearable appearance.
2008-05-22catch case where avatar might have been child agentSean Dague1-1/+6
2008-05-21Clean out some crufty in AvatarFactoryModule Sean Dague1-180/+6
Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
2008-05-21this removes use of the mapper for wearables, and I can confirm thingsSean Dague1-0/+5
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
2008-05-20attempt to fix mysql mapper usageSean Dague1-1/+7
2008-05-20Add copyright notices.Jeff Ames5-10/+143
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-19fix crash in standalone mode for initial appearance setupSean Dague1-1/+4
2008-05-19i can haz pantz?Sean Dague1-101/+103
You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
2008-05-18Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames1-4/+4
types and null.
2008-05-17while this doesn't fix the initial no pants issue in grid (which still ↵Sean Dague1-28/+41
baffles me) it does make setting appearance in grid stick.
2008-05-16move AppearanceTableMapper to OpenSim.Data.Base. The mapperSean Dague1-241/+0
stuff should probably be collapsed soon, as it takes up 4 assemblies now.
2008-05-16Minor cleanup.Jeff Ames1-1/+1
2008-05-16Formatting cleanup.Jeff Ames4-19/+19
2008-05-16appearance now survives logout. Tommorrow will involve movingSean Dague1-29/+19
the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
2008-05-15minor refactor of some properties for readabilitySean Dague2-6/+6
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-2/+0
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-09Update svn properties.Jeff Ames3-105/+105
2008-05-08* Reduced sleep durations in a number of files.Adam Frisby1-1/+2
2008-05-08* Some refactorings.Adam Frisby3-0/+105
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey1-1/+2
prefixes
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-1/+1
with namespaces.
2008-04-30* Sometimes you know, you do something really stupid.Adam Frisby2-3/+3
* This is one of those times (should fix build)
2008-04-23Update svn properties.Jeff Ames1-79/+79
2008-04-22* Committing new terrain plugin effects system. Loads DLLs in /bin/Terrain/ ↵Adam Frisby1-0/+80
as terrain module extensions. Committing sample plugin library. * prebuild.xml changes.
2008-04-21* Various compiler warning cleanups.Adam Frisby1-11/+11
2008-04-21* Formatted ExportSerialiserModule and SvnBackupModuleAdam Frisby1-69/+72
* Added a form of GZip compression support to object.xml files produced by exportserialiser. Will look towards standard GZip support. File compression seems to be highly worthwhile reducing a 1.5mb sim state to 62kb.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby5-52/+52
(this took a while to run).
2008-04-21* Added support for periodic autosaves - added to SvnBackupModule. Will ↵Adam Frisby1-8/+30
cause a SVN revision to be saved every X minutes. (Default = 15) * Added 'Autosave' options to OpenSim.ini.Example * Added 'ImportOnStartup' option to OpenSim.ini.example
2008-04-20* Added some more fixes, refactored SVNModule slightly.Adam Frisby1-12/+31
2008-04-20* Added support for new "svn load-region <region name> [svn revision]" ↵Adam Frisby1-0/+44
command to SVN Backup Module.
2008-04-20* Added experimental "svn load <revision>" command to allow you to load a ↵Adam Frisby1-7/+38
region from a specified SVN revision. Potentially useful for rollbacks.
2008-04-20* Fixed three compiler warnings introduced in the previous commit.Adam Frisby1-1/+1
2008-04-20* Various SvnBackupModule fixes.Adam Frisby1-1/+23
2008-04-19* Fix build break in previous revisionJustin Clarke Casey1-1/+1
2008-04-19* Several fixes for SvnBackupModuleAdam Frisby1-21/+53
* SVNBackup module now works correctly when you have more than one region. * Various textual and feature improvements, including new 'ImportOnStartup' option for OpenSim.ini (place in [SVN] section)
2008-04-17* Added "svn load" command to correspond "svn save". Will grab the latest ↵Adam Frisby1-0/+12
revision. * TODO: Specific revision support.
2008-04-17* Added a directory for the SVN module. More about to come.* SVNBackupModuleAdam Frisby1-39/+39
* See OpenSim.ini.example settings for how to use * Only compatible with svn:// and http:// authentication for the moment (and only using simple authentication). SSL/SSH key support is supported by the library used (SvnDotNet), but is not yet supported in OpenSim. * Use the command "svn save" to make a copy of your regions to SVN. Presently this is not an automatic process, but such a feature is on the todo list. * It will in your repository create a subdirectory for each region with the regions UUID, inside there it will create a 'terrain load' compatible 'heightmap.r32', and a load-xml2 compatible 'objects.xml' plus information files. * Untested on Linux, some compatibility work may be needed by Linux peoples. The dependencies will be the same as for SvnDotNet which is supposedly mono-compatible.
2008-04-17Update svn properties. Add copyright info to some source files.Jeff Ames3-175/+256
2008-04-17* Committing first version of SVN Backup ModuleAdam Frisby2-0/+173
This is a module which allows you to periodically export a serialised version of your region to a SVN repository and store it there. It is still a work in progress and is currently disabled and incomplete, but some of the functionality is demonstratable. * Enjoy.
2008-04-07Refactor InventoryItemBase to do the following:Sean Dague1-1/+1
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
2008-04-02changing more references to OpenSim.DataSean Dague2-3/+3
2008-04-01a few small changesMW1-2/+2
2008-03-31Fixed typo in AvatarFactoryModule.csJeff Ames1-1/+1
2008-03-30* Added competely untested MSSQLMapperlbsa711-2/+10
* Added the new mapper to the mapper factory * Made choice of mapper configurable * This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-26Committed patch from Lulurun to fix Mantis 817. Thanks LulurunJohan Berntsson1-2/+2
2008-03-25Moved Avatar appearance Factory to its own project so that the reference to ↵MW3-0/+615
MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.