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| | * | | more debugUbitUmarov2012-10-281-0/+2
| | * | | remove pre physics build testingUbitUmarov2012-10-281-1/+1
| | * | | Add some extra debug on scene closeUbitUmarov2012-10-281-1/+9
| * | | | Make sure we're not accessing a physics scene if we're not in one yet.Melanie2012-10-301-1/+1
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* | | | Merge branch 'master' into careminsterMelanie2012-11-031-3/+3
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| * | | Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
* | | | Merge branch 'master' into careminsterMelanie2012-11-011-1/+1
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| * | | Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-1/+1
* | | | Merge branch 'master' into careminsterMelanie2012-10-312-14/+48
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| * | | Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-312-17/+48
* | | | Merge branch 'master' into careminsterMelanie2012-10-313-6/+24
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| * | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-301-5/+9
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| | * | | Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)2012-10-301-5/+9
| * | | | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-302-0/+17
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* | | | Merge branch 'avination' into careminsterMelanie2012-10-301-1/+1
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| * | | Set the script state to new rez when a scriptis saved, rather than region start.Melanie2012-10-281-1/+1
* | | | Put back the collision sound shim into SOPMelanie2012-10-301-0/+29
* | | | Merge branch 'master' into careminsterMelanie2012-10-304-158/+95
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| * | | documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
| * | | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-0/+3
| * | | shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-292-2/+2
| * | | moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-292-79/+24
| * | | fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
| * | | Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
| * | | deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-4/+5
| * | | removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
| * | | adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-2/+2
| * | | transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+11
| * | | transposing preload sound onto sound moduleSignpostMarv2012-10-292-31/+10
| * | | transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+6
| * | | documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
| * | | formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
| * | | formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
| * | | SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
| * | | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
| * | | Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
| * | | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-1/+1
| * | | making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-291-0/+2
| * | | Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-291-2/+3
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-291-2/+5
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| * | | | Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-291-1/+2
* | | | | Merge branch 'avination' into careminsterMelanie2012-10-281-3/+17
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| * | | | Add a property to determine if a link set is stored in the database. Also, fixMelanie2012-10-281-0/+13
| * | | | Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-1/+4
| * | | | Merge branch 'ubitwork' into avinationMelanie2012-10-191-3/+4
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| | * | | extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
* | | | | Merge branch 'master' into careminsterMelanie2012-10-281-1/+4
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| * | | | Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-2/+5
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* | | | Merge branch 'master' into careminsterMelanie2012-10-262-4/+6
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| * | | Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-2/+4