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opensim-SC_OLD
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My fork of OpenSim for IG and MG, called SledjChisl.
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more debug
UbitUmarov
2012-10-28
1
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+2
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remove pre physics build testing
UbitUmarov
2012-10-28
1
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Add some extra debug on scene close
UbitUmarov
2012-10-28
1
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+9
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Make sure we're not accessing a physics scene if we're not in one yet.
Melanie
2012-10-30
1
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Merge branch 'master' into careminster
Melanie
2012-11-03
1
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Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
2012-11-02
1
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Merge branch 'master' into careminster
Melanie
2012-11-01
1
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Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2012-10-31
1
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Merge branch 'master' into careminster
Melanie
2012-10-31
2
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+48
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Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
2
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+48
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Merge branch 'master' into careminster
Melanie
2012-10-31
3
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+24
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-10-30
1
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+9
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Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
2012-10-30
1
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Store and send the current movement animation state to a new sim on crossing
Melanie
2012-10-30
2
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Merge branch 'avination' into careminster
Melanie
2012-10-30
1
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Set the script state to new rez when a scriptis saved, rather than region start.
Melanie
2012-10-28
1
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Put back the collision sound shim into SOP
Melanie
2012-10-30
1
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+29
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Merge branch 'master' into careminster
Melanie
2012-10-30
4
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documenting some params on ISoundModule methods
SignpostMarv
2012-10-29
1
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Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
1
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+3
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shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
2
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moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
2
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+24
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fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
2012-10-29
1
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+8
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Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
2012-10-29
1
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+8
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deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
1
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removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
2012-10-29
1
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adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
1
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transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
1
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+11
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transposing preload sound onto sound module
SignpostMarv
2012-10-29
2
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+10
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transposing stop sound into sound module
SignpostMarv
2012-10-29
1
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+6
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documenting ISoundModule methods & fields
SignpostMarv
2012-10-29
1
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+28
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formatting ISoundModule prior to documentation
SignpostMarv
2012-10-29
1
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+4
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formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
2012-10-29
1
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+34
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SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
2012-10-29
1
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+4
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Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
2012-10-29
1
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+1
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Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
2012-10-29
1
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stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
1
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making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2012-10-29
1
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+2
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Fix memory leak where removing an NPC did not remove its circuits.
Justin Clark-Casey (justincc)
2012-10-29
1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-10-29
1
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+5
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Add "force gc" region console command which manually invokes garbage collection.
Justin Clark-Casey (justincc)
2012-10-29
1
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+2
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Merge branch 'avination' into careminster
Melanie
2012-10-28
1
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+17
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Add a property to determine if a link set is stored in the database. Also, fix
Melanie
2012-10-28
1
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+13
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Deep copy the collection of at_target objects so it can't be modified while
Melanie
2012-10-28
1
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+4
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Merge branch 'ubitwork' into avination
Melanie
2012-10-19
1
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+4
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extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
2012-10-18
1
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+4
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Merge branch 'master' into careminster
Melanie
2012-10-28
1
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+4
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Deep copy the collection of at_target objects so it can't be modified while
Melanie
2012-10-28
1
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+5
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Merge branch 'master' into careminster
Melanie
2012-10-26
2
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+6
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Separate LSL's notion of the default anim from the actually playing anims.
Melanie
2012-10-26
1
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+4
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