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My fork of OpenSim for IG and MG, called SledjChisl.
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Merge branch 'hg16' into mantis5110
Jonathan Freedman
2010-10-22
2
-2
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+7
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* change the data exchanged within hypergrid transactions
Jonathan Freedman
2010-10-21
2
-2
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+5
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* remove some spurious debug info
Jonathan Freedman
2010-10-20
1
-0
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+2
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Allow region modules to know which agents actually receive chat
Justin Clark-Casey (justincc)
2010-10-22
1
-0
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+35
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Make SImStatsReporter pick ObjectCapacity striaght out of region info
Melanie
2010-10-22
2
-9
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+3
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It looks like Vector3s also got written down in lower case at some point in t...
Diva Canto
2010-10-19
1
-3
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+3
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Another take related to the previous commit.
Diva Canto
2010-10-19
1
-13
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+17
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Added code to quaternion deserialization to try to cope with an exception see...
Diva Canto
2010-10-19
1
-4
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+15
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Added TextureAnimation and ParticleSystem to serialization.
Diva Canto
2010-10-19
1
-0
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+27
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COmmented the wrong line instead, now I commented them all to be on the safe ...
Melanie
2010-10-19
1
-2
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+2
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Comment a spammy debug message in the serializer
Melanie
2010-10-19
1
-1
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+1
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Deleted all [XmlIgnore] from SOP, since those are meaningless now.
Diva Canto
2010-10-17
2
-58
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+58
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.NET automagical serialization of SOPs replaced by manual serialization acros...
Diva Canto
2010-10-17
2
-59
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+21
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Made OARs use the new serialization procedure. (TPs/crossings still on the ol...
Diva Canto
2010-10-15
4
-123
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+157
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Added manual xml2 serialization. Rewired only save xml2, not oars yet. Seems ...
Diva Canto
2010-10-14
2
-105
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+164
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Added SOP.MediaUrl and Shape.Media to the deserialization
Diva Canto
2010-10-13
1
-204
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+14
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Comment a debug message so that it doesn't spew the console upon encountering...
Diva Canto
2010-10-13
1
-1
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+1
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New SOG/SOP parser using XmlTextReader + delegates dictionary. Active for loa...
Diva Canto
2010-10-13
2
-7
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+1381
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Change the part for sound playback to be the root part / object UUID instead
Melanie
2010-10-10
1
-8
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+8
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Guard against locking a nullref to avoid build break
Melanie
2010-10-08
1
-0
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+3
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Change the order of actions to address a possible nullref
Melanie
2010-10-08
1
-3
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+2
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Fix autoreturn to not return zero objects
Melanie
2010-10-07
1
-6
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+2
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Plumb the path for multiple object deletes
Melanie
2010-10-06
4
-40
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+18
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Add and plumb the usetex URL parameter to worldview. Required but not yet
Melanie
2010-10-06
1
-1
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+1
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Add the view generating method to the image generator interface
Melanie
2010-10-05
1
-0
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+2
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Formatting cleanup.
Jeff Ames
2010-10-04
3
-4
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+4
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I really have to say it again and again: e.Message is NOT enough data for
Melanie
2010-10-03
1
-2
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+1
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Initial port of the Warp3D map tile renderer
Melanie
2010-10-03
1
-2
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+2
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Reapplying the parts of the prior revert that were not derived from the
Melanie
2010-10-02
1
-2
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+2
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Revert "Forward-port 0.6 fix"
Melanie
2010-10-02
1
-2
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+2
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Forward-port 0.6 fix
Melanie
2010-09-30
1
-2
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+2
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Fix an inventory fetch issue
Melanie
2010-09-30
1
-0
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+3
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Prevent setting arbitrary groups on your objects.
Melanie
2010-09-27
1
-0
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+3
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Fix build break
Melanie
2010-09-27
1
-37
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+38
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if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
2010-09-27
1
-3
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+11
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Restrict inventory items added in a transaction to folder belonging
Melanie
2010-09-27
1
-0
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+6
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Add UUID to physics prim name parameter so that diagnostic messages can be ma...
Justin Clark-Casey (justincc)
2010-09-25
2
-3
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+3
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2010-09-25
1
-10
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+0
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2010-09-21
2
-2
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+41
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*
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Refactor script create permission into the perms module
Melanie
2010-09-21
1
-10
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+0
*
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If the uuid gatherer fails to find the asset containing gesture metadata, the...
Justin Clark-Casey (justincc)
2010-09-24
1
-0
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+7
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*
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If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...
Justin Clark-Casey (justincc)
2010-09-21
2
-2
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+41
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Fixed a regression in SOG.Copy()
John Hurliman
2010-09-16
1
-1
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+1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
John Hurliman
2010-09-16
3
-1
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+38
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Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
Justin Clark-Casey (justincc)
2010-09-17
1
-22
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+21
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Removing debug
root
2010-09-16
1
-1
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+0
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JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
2010-09-16
4
-1
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+40
*
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
12
-943
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+682
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rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
2010-09-15
3
-3
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+3
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Instead of locking SOG.Children when a group is being removed from the scene,...
Justin Clark-Casey (justincc)
2010-09-15
1
-15
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+17
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