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* dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2013-01-162-1/+3
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* Add Refresh() Method to ISerachModule to allow forcing a sim to resend it'sMelanie2013-01-151-1/+1
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* go back bypassing sog updates control (test)UbitUmarov2013-01-111-12/+12
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* update the last information sent in terse updates where they are sent to allUbitUmarov2013-01-111-10/+19
| | | | clients and not only on Scheduled sends
* remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov2013-01-111-16/+3
| | | | in SOG Update(). rootpart does more complet checks
* same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov2013-01-111-10/+18
| | | | imediatly. If that's good for physics, needs to be good for this
* keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov2013-01-111-2/+6
| | | | update and we are sending them imediatly
* Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
| | | | This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
* Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
| | | | This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
* Fix sequence id fr default animMelanie2013-01-081-1/+1
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* Prevent empty Anim PacksMelanie2013-01-081-0/+12
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* Remove now superfluous update of m_lastSizeMelanie2013-01-081-3/+0
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* Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2013-01-082-2/+4
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| * also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov2013-01-081-0/+2
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| * Revert "Remove sending AvatarData because this also happens on login, where ↵Melanie2013-01-081-1/+9
| | | | | | | | | | | | it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
| * Merge branch 'ubitwork' into avinationMelanie2013-01-081-45/+61
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| * | Remove sending AvatarData because this also happens on login, where it chokesMelanie2013-01-081-9/+1
| | | | | | | | | | | | Firestorm, Singularity and other viewers with the new appearance pipeline.
| * | Merge branch 'ubitwork' into avinationMelanie2013-01-071-3/+2
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| * | | * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-291-2/+2
| | | | | | | | | | | | | | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
* | | | Prevent avatar data from being sent during login when it's not valid andMelanie2013-01-082-2/+6
| |_|/ |/| | | | | | | | crashes login on some viewers.
* | | put back position and rot change check before sending releasing plane constrainUbitUmarov2013-01-081-4/+7
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* | | reduce sampling of camera raycasts to previus valueUbitUmarov2013-01-081-23/+26
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* | | * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-081-49/+59
| |/ |/| | | | | * prim edges due to camera lag
* | in raycast for camera exclude self detectionUbitUmarov2013-01-071-3/+2
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* check land permitions on sit target for unscripted sitsUbitUmarov2013-01-031-0/+17
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* make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov2013-01-031-7/+2
| | | | ( by the odd use of Velocity)
* cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov2013-01-031-2/+22
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* *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-021-2/+4
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* Merge branch 'ubitwork' into avinationMelanie2012-12-221-47/+46
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-12-181-3/+3
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| * \ Merge branch 'avination' into ubitworkUbitUmarov2012-12-181-4/+6
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| * | | some clean up/fixUbitUmarov2012-12-171-47/+46
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* | | | * Partial Commit for Avatar Appearance to include the functionality of ↵teravus2012-12-212-12/+21
| | | | | | | | | | | | | | | | Cached Bakes.
* | | | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to ↵teravus2012-12-191-0/+20
| | | | | | | | | | | | | | | | synchronize with Agni.
* | | | Add the interfaces for the new Avination baked texture cache serviceMelanie2012-12-191-0/+19
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* | | Fix locking for goodMelanie2012-12-181-3/+3
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* | Merge branch 'ubitwork' into avinationMelanie2012-12-171-174/+48
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| * * TEST * unscripted sitUbitUmarov2012-12-171-174/+48
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* | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into ↵Melanie2012-12-171-3/+3
|\ \ | | | | | | | | | | | | | | | | | | avination Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * | * Fix for Prim Locking. Prior to the merge, it was just a clone of the ↵teravus2012-12-151-4/+4
| |/ | | | | | | root part to each of the child parts.
* | Fix locking objectsMelanie2012-12-161-1/+3
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* right fix this time ??UbitUmarov2012-12-131-1/+1
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* fix the 'fix'UbitUmarov2012-12-131-2/+2
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* fix coment out code not in useUbitUmarov2012-12-131-2/+2
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* FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-131-4/+36
| | | | more messy)
* add some default size setting and checksUbitUmarov2012-12-071-1/+2
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* revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-071-2/+2
| | | | since at least for now seems good enought
* create a new ode character also with the new informationUbitUmarov2012-12-071-0/+6
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* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-0/+6
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* avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-4/+11
| | | | avatar collider, just rounding the boxes, etc