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* use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
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* try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
| | | | check
* fix VS creative indentationUbitUmarov2014-08-121-136/+136
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* change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-121-151/+156
| | | | \addons\Groups\... model
* remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
| | | | completmovement and not only that specific one
* dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
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* TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-101-4/+4
| | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
* dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
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* buggUbitUmarov2014-08-071-1/+1
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* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-1/+1
| | | | only, reduced number of accesses to it. TESTING
* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-051-1/+1
| | | | single object condition for renaming
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-051-1/+3
| | | | name can change for inventory purposes only.
* revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov2014-08-051-1/+43
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* dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov2014-08-051-2/+3
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* diference fixUbitUmarov2014-08-041-1/+4
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* check...UbitUmarov2014-08-042-589/+581
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* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-043-592/+591
| | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-043-591/+592
| | | | change on significante AgentUpdate check.
* missing child login parcel overlayUbitUmarov2014-08-041-0/+8
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* some mess cleanupUbitUmarov2014-08-031-40/+35
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* mess update ( hide avatars )UbitUmarov2014-08-031-25/+35
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* replace debug msgs by othersUbitUmarov2014-08-032-9/+9
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* several debug msgs, need to be removed asapUbitUmarov2014-08-032-0/+12
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* debug...UbitUmarov2014-08-031-25/+110
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* ....UbitUmarov2014-08-031-3/+4
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* test...UbitUmarov2014-08-031-2/+74
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* test not rezzing attachments on a FireAndForgetUbitUmarov2014-08-031-14/+13
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* comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-8/+14
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* testing...UbitUmarov2014-08-021-20/+67
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* testingUbitUmarov2014-08-021-2/+16
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* god also read local chatUbitUmarov2014-08-021-1/+1
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* let gods see hidden avatars ( test )UbitUmarov2014-08-021-9/+15
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* remove the groups restrictions for npcs since they do nothing usefullUbitUmarov2014-08-021-10/+6
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* bug hunt: disable group for npcUbitUmarov2014-08-021-3/+8
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* add some filters for NPCsUbitUmarov2014-08-021-16/+45
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* crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov2014-08-021-1/+5
| | | | this later
* initial state changeUbitUmarov2014-08-021-2/+2
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* add a hide check at end of region arrivalUbitUmarov2014-08-021-0/+7
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* remove a few moreUbitUmarov2014-08-021-6/+1
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* remove some ischild testsUbitUmarov2014-08-021-5/+5
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* sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-012-1/+40
| | | | | | avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual )
* handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov2014-08-011-57/+97
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* work on hide avatarsUbitUmarov2014-08-011-40/+238
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* MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov2014-07-311-25/+118
| | | | | | Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :)
* restrict other avatar sounds to parcel flags ( untested )UbitUmarov2014-07-301-2/+2
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* mute avatar collision sounds if parcel doesnt allowUbitUmarov2014-07-301-1/+19
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* change how sounds work. May be bad.. needs testingUbitUmarov2014-07-272-3/+5
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* remove forgotten linesUbitUmarov2014-07-271-7/+0
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* serialize sound parameters for llLoopSoundUbitUmarov2014-07-271-1/+48
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* clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-262-0/+10
| | | | elsewhere/othe way)